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Radical working on two Wii titles

by rawmeatcowboy
12 May 2009
GN 1.0 / 2.0

Two more job postings from Activision that shows that Radical is working on two Wii titles. One seems to be an original title, and the other looks to be a port of a 360/PS3. Check out the two job postings below. Thanks to Hero of Legend for the heads up!

Senior Wii Programmer (Systems & Rendering)
Description
Join an awesome team that loves to make great games and have fun. The combined experience of this Radical team includes Simpsons Hit & Run, Crash Tag Team Racing, Crash of the Titans, Crash: Mind over Mutant and Scarface: The World is Yours. This team is committed to open communication, a fun environment, and high quality, innovative games. If this sounds up your alley, we want to hear from you.

Job Title: Wii Generalist Programmer - Systems & Rendering (Senior)

Reports To: Technical Director

Division/Department: Production

Basic Function:

Work with other rendering and systems programmers, designers and artists to take game features from concept to execution for a port of a 360/PS3 game to the Wii

Duties and Responsibilities:

- Port systems and rendering from the PS3 and 360 to the Wii console
- Implement any architectural changes required by platform differences between Wii and PS3/360
- Optimize memory and performance for the Wii
- Create, develop and maintain advanced tools and pipelines to support rapid iteration and final polishing
- Provide direction to more junior developers
- Determine implementation strategies for specific game/engine feature requirements
- Coach, teach, and mentor other programmers; transfer knowledge
- Supervise or conduct periodic design and code reviews

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Wii Gameplay Designer
Description
Job Title: Wii Gameplay Designer (Intermediate) Reports To: Producer

Division/Department: Production

Basic Function:

Collaborates on the overall gameplay vision.

Duties and Responsibilities:
- Gathers and verifies requirements for areas of responsibility
- Consistently generates creative ideas and concepts that are suitable and workable
- Develops one or more complex subsets of overall gameplay design
- Creates robust, clear visual and written design documents that are well organized and concise
- Understands, maintains and actively promotes vision across game team
- Uses game vision as filter for all design decisions; ensures consistency of design
- Determines ideal parameters through experience and reference
- Seeks and identifies problems and diagnoses complex causes in own and other areas
- Tunes and balances own areas and metagame
- Proactively mentors team members on design and implementation methodologies and challenges
- Developing creative ways to adapt the gameplay and controls to the Wii
- Designing and guiding the implementation of camera on all platforms

Link, Link and Link

 
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