Dear Reader:
You are viewing
a story from GN Version 3.1.
Time may not have been kind to formatting, integrity of links, images, information, etc.
Insight into Tecmo's design philosophy changes as gaming embraces newcomers
“Tecmo had the philosophy that the user would throw a game away if it wasn’t hard enough. So we made games really hard. Nowadays, a lot more people play games, so we ramp up the difficulty much more gradually. We want everybody to be able to play it and get good at it.” - Namco Bandai Chief Producer Hideo Yoshizawa
Mr. Yoshizawa used to work for Tecmo back in the early days, when the company was known for ridiculously hard titles. I think their new approach to game design is definitely a smart idea.