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Iwata Asks: Vol. 5 Part 8 - A first rate Link, even by Nintendo standards

by rawmeatcowboy
23 November 2006
GN 1.0 / 2.0

Iwata Initially, Zelda: Twilight Princess was being developed solely for the GameCube, but you then adapted it for Wii. I’m sure there were many vexing problems along the way, but could you tell me how you found your way through the various complications?

Miyamoto Well, I felt confident that applying Wii’s unique control system to Zelda would heighten the game’s charm. The pointer function, for example, would make the use of in-game items in the first-person mode both easier and more intuitive. I told Aonuma-san that for the Wii version we would just have to change the controls without having to change the game’s content, but there were some concerns about this.

Aonuma At first, the staff and I were at a total loss as to what to do. We’d been shown a new device, but weren’t happy to just brush it off with: “We don’t have enough time for that!” (laughs) So we started trying out various ideas. One of which was dropping the 3D stick altogether and instead just using the Wii Remote only for its pointer function in a similar way to the Nintendo DS stylus.

Read the full interview here

Thanks to Stewart for the heads up

 
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