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Metroid Prime Trilogy's series tweaks and changes

by rawmeatcowboy
19 August 2009
GN Version 3.1

Have you been wondering what the changes are for Prime 1, 2 and Corruption in the Metroid Prime Trilogy? Did you miss out on the Developer’s Voice feature that we posted on Monday? No worries, because you can check out this list of details that come straight from Retro and Nintendo.

“Just a tremendous upgrade as far as the fluidity of the controls, the HUD’s a little bit different,
the reticule is different as it relates to how you target your enemies now, lock-on’s a little bit different.” – Michael Kelbaugh, Executive Producer/President & CEO

“The biggest impact is that player’s see more of the art and intricate design that we put into the levels.” – Mike Wikan, Senior Designer

“We’ve gone in and surgically repaired textures with higher resolution versions.” – Mike Wikan, Senior Designer

“There were some parts where it was a bit slow…” – Risa Tabata, Assistant Producer

“…And where before you would have to wait for doors to open, the wait time is a lot shorter.” – Kensuke Tanabe, Producer

“We looked at a few of the bosses and made small refinements to those encounters.” – Mike Wikan, Senior Designer

Link