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A Christmas Carol - first details, developed by Broken Sword creator

by rawmeatcowboy
06 October 2009
GN Version 3.1

“It was a really nice little project. I was approached by Disney to design a game based on a Christmas Carol and it turned out to be really fun. I believe it’s very important for games to be able to broaden their horizons. If we, the industry, can start embracing classic works of literature like Dickens, then that’s really breaking down a barrier there. I designed the high level and some of the low level, and then Sumo Digital designed the rest. But also, I did some place holder for the narration, and despite my protests, the Americans insisted that my voice be used for the final game. They simply said I had to. (Players take on) the hand of fate, guiding a very willful protagonist down the road to redemption, and he doesn’t want to down that road at all. Players have to interact with people and the environment to make that happen, and it tells the story in really different way. I’m very happy with it.” - Revolution Software’s Charles Cecil

This sounds like it might be a quality production. If only we knew what platforms were involved. Neither Disney nor Revolution has revealed the consoles or portables that this game will land on.

Link

 
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