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Smash Wii U review

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Pokemon AS review!

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Smash Bros. Wii U - Joystiq video review

Direct link here

Miyamoto talks Pikmin animated shorts, shows storyboards, Pikmin 3DS theme due out next week


DK King of Swing - Wii U VC trailer

Direct link here

Amazon Japan lists 'The Art of Bayonetta 2' art book as releasing next month

RUMOR - The Legend of Zelda: Majora's Mask 3D ditches Clock Town loading times

We don't have a confirmatoin on this, but some internet sleuths have been analyzing footage from the Majora's Mask 3D debut trailer and found something interesting. It looks like loading times/zones in Clock Town may have been removed in favor of making the town one big area. The N64 may not have been able to handle it, but I bet the 3DS could. If you watch the trailer again, you'll notice that areas that were originally doors to loading time on N64 now have a bigger draw distance and don't appear to be blacked out. Again, this is just speculation for now, but we'll see soon enough!


Sportsball - patch details, now available


Changed Sportsbrawl Pro rules to stock with bombs.
Controllers inactive for 1 minute will no longer rumble until a button is hit again.
Added a rumble on spawn
Changed level background graphics
Players must now hold the + button to pause matches

Bug Fixes:

Fixed an issue where matches would restart twice in Sportsbrawl when a tackle happened by the winning team after victory.
Fixed memory leaks on exiting the match scene.
Fixed an issue where match number would not save to the replay data, displaying match # 0 on the results screen for all replays.
Fixed an issue with replays where saved object references were not correctly loaded. This resulted in free lances on moving platforms not syncing movement.
Fixed a soft lock issue when saving replays without enough space left in the common block. Now the replay will fail to save and an error message will be displayed.
Fixed an issue where after playing a 60 minute match and watching the whole replay, loading another replay may cause a crash.
Adjusted the timing of the intro animation to sync up the intro music


Itagaki gives progress update on Devil's Third, reconfirms 2015 launch

Alphadia Genesis - more character art

Smash Bros. Wii U/3DS - 28 song medley/cover

Direct link here (thanks Mario!)

RUMOR - A look at how much data an amiibo can hold

Someone scanned an amiibo with their phone and got the following information...

It seems that amiibo might have 540 bytes of data related to Smash Bros. Wii U, with 256 bytes of data for other games. In other words, not really a big amount of data at all!


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