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EoD - Smash Wii U!

Shantae review!

Fantasy Life review

EoD - Instagram fun

Xeodrifter diary #12

GN Podcast #479

Bayonetta 2's references to The Wonderful 101

– early in the game, music playing on the news is from The Wonderful 101
– there's a toy store called Wonder Toys
– at one point, you can hear Rodin say “Diplomacy has failed”


Y2K - another new screen

Phonics Fun with Biff, Chip and Kipper Vol. 3 - review

A portion of a NWR review...

Phonics Fun with Biff, Chip and Kipper Vol. 3 is a colorful learning tool for children, and it is certainly put together well. The text is exactly right for the recommended age groups, and the game challenges them enough to be entertaining.

Full review here

Stealth Inc. 2 - more footage

Direct link here

SDK Paint - launch preview guide


Includes 5 configurable layers of 640×480 canvases to simulate depth or to temporarily sketch outlines. These layers can be hidden/shown at any time to assist with creating the artwork. Primary interface is the GamePad, the TV screen has a full-screen display of what is being painted, making speed-drawing recordings simple to capture. When viewing the final artwork in 3D (anaglyph or stereoscopic), the layers can be set to “pop” or “push” at a rate configurable by the viewer.


SDK Paint’s Stencils present several lineart underlays to assist in painting complex objects. The Stencils load under the bottom Painting layer, when selected. SDK’s gateway to cross game compatibility offering various ways for players to paint select objects in both HullBreach Studios first party games aswell as select 3rd party titles released on eShop. This is achieved through Stencil mode UV maps and the online Nintendo Network ID. Stencils are starting as UV Maps and Grids/Guidelines. (Future packs include line art, cartoons, photographs, Renaissance paintings, etc).


Raycasted rooms that display full HD resolution saved artwork on the walls. These can be explored with several supported control methods on the Wii U, including the Wii U GamePad, Wii Classic Controller, Wii U Pro Controller, and Wii Remote + Nunchuk. 3D Galleries for SDK Paint include Art Studio, Hull Castle, Cottage, Sanctum, Space Station (Coming soon), and Catacombs (Coming Soon). HullBreach Art Studio, Hull Castle, Sanctum and Cottage will come with the initial release. Space Station will come with future additions the HB: Uncloaked Stencil pack. More galleries opening as DLC at a later time, combined with Stencils


Menu that lets the player showcase configured 2D or anaglyph 3D representations of the artwork to Miiverse.

Full guide here

Three Pikmin shorts coming soon to 3DS, Pikmin 3 demo in the works

Original Video - More videos at TinyPic

- shorts are entitled “The Night Juicer,” “Treasures in a Bottle,” and “Occupational Hazards”
- available via the Nintendo eShop
- Miyamoto did the storyboard using Flipnote Studio 3D
- those were sent to the production company who made the shorts
- They had considered doing something like this, but avoided it because of the difference between games and films.
- Another reason is that a film requires much more 'setting in stone' about the characters and world that could be limiting for the company when it comes to future games.
- However, with Pikmin they're very small in game and you can't see them well without zooming in. So he thought it'd be a good idea with this series, as it'd give more focus to the actual Pikmin.
- made by the same company that produced the opening of the 2012 E3 Presentation
- originally intended to make 10 3-minute short films, but after making the first one they decided on making longer ones. The 2nd is 8 minutes and the 3rd is 13 minutes long.
- The 3rd film features 500 Pikmin on screen at once and Pikmin covered in mud. Things they can't do in-game.
- The models are based on the game's models, but the CGI required about 10 times the fidelity of that in the latest game, so the 3D models themselves are mostly new.
- Miyamoto says the live-action Super Mario Brothers film was an interesting interpretation of the universe. When he first read the script, it was a heart-warming tale, like a Disney movie from his childhood, but it gradually evolved into the movie we know today. He thinks it's interesting what a different interpretation can bring.
- Release timing for the Pikmin shorts unannounced; may be compiled together with the logo-movie for Toho Cinemas (which features Pikmin, too) when released on 3DS.
- Plans on releasing world-wide; no language to localize.
- Pikmin 3 demo is in the works.
- Miyamoto wants the short films to be a gateway for some to play the Pikmin games.


Bad Miiverse Posts - Ep. 40

Direct link here

Smash Bros Wii U: Bowser Jr's & Koopalings Ending Clear Movie & Credits

Direct link here

Nintendo trademarks 'Hyrule' in USA, Japan and Europe

What could Nintendo be cooking up for the Legend of Zelda series? Something is certainly going on, as the Big N has filed a trademark for the name 'Hyrule'. This trademark applies to USA, Japan and Europe. No idea what they're planning, but it seems that something's up for Link and his friends!


Eggbusters - The Legend of Zelda: Skyward Sword

Direct link here

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