
KingBroly wrote:"Japanese Sensibilities"

CM30 wrote:To be fair, the paper art style has become more pronounced in every game in the series. It was only really 'subtle' in the Nintendo 64 game, the second one introduced paper transformations and made the theme part of the world itself, the next went crazy with 2D to 3D, this one's basically just the next 'logical' step. It's not a mistake made purely by this game, it's a change which slowly got more prominent as the series went on.
But you might have a point. It does seem a lot like Intelligent Systems are getting too obsessed with the 'style' and 'mechanics' of their games rather than the content. Heck, you could say they're getting too obsessed with parodying and making fun of themselves, even Thousand Year Door and Super Paper Mario had a bit much of this (remember chapter 2 in Super Paper Mario and the tedious mini games needed for rupees? Chasing around General White in Thousand Year Door? Clicking through someone saying I love you a hundred times in Thousand Year Door's chapter 6?) Hell, even the art style seems to be getting more and more strange and 'abstract' per game.
Still, I'll wait for the game to come out and someone to upload a walkthrough or something before I comment further.
The previous games OCCASIONALLY did these things, but it was either a) subtle or b) unexpected but presented in such a way that it never ruined immersion.
It does seem a lot like Intelligent Systems are getting too obsessed with[...]'mechanics' of their games rather than the content.
DonnyKD wrote:Yeah, I don't think you know what a parody is. And no, most parodies don't suck, unless you're one of those fans with a mighty stick up their butt who gets pissed that they dare make fun of anything in the series.
a game literally called Paper Mario and has jokes like "BLEECH! WHERE DID YOU LEARN HOW TO COOK!? TRUCK DRIVING SCHOOL!?!" in the first freaking game should take itself seriously.
Paper Mario wasn't and never will be serious in any sense.
Fourth-wall breaking is a fucking staple
the game wouldn't be humorous or fun if it turned out that the game series about a flat Italian plumber and his zany multi-species compatriots stopping giant turtles who uses a stick with a star on it thought it was actually a dramatic epic
MoldyClay wrote:MegaShock100 wrote:
KingBroly wrote:There are concerns people have about this Paper Mario game.
#1 - no Partners. No partners means a lot of clever and funny writing that were in previous Paper Mario games may be either downplayed significantly or not exist at all. This a major reason as to why people enjoy them so much.
#2 - no Partners. Without a partner battle system, the game may lack a lot of strategy and depth, which Super Paper Mario lacked.
And also, bringing in racism to the equation about what a game is will get you a Warning/Banned if you go far enough.

MegaShock100 wrote:and you have people posting images of some stupid goat and saying stuff like "better than partners".


YoshiRider123 wrote:For the record, I said that more to incite discussion rather than to express an opinion. I had already predicted someone going out of there way to criticize the game as a reaction to the post, but it's a pleasant surprise to see it done by someone of your...expertise.
I do genuinely like the randomness of the goat but I'm not actually sure whether I like it more than having partners or not.
KingBroly wrote:What I mean is I get the sense that a line was probably going to be crossed sooner or later. You guys need to take a step back and re-evaluate.

MegaShock100 wrote: [[LONGEST WALL OF TEXT EVER]]


FighterKirby wrote:MegaShock100 wrote: [[LONGEST WALL OF TEXT EVER]]
Are you here to make a point or prove your opinion is fact?

MegaShock100 wrote:MoldyClay wrote:MegaShock100 wrote:
Overused image is overused! Btw, you haven't actually refuted any of my concerns. Not only that, but that's the wrong picture to use. I'm not mindlessly complaining like "LOLOL Nintendo is for teh kiddiez and Halo suxxorz" because it's the cool thing to do, which is what that picture was targeting. And please, I've probably played, analyzed and understood these games more than you. I'm not the one who says stuff like "2D Mario is the same game with different levels!". But I AM glad you posted that picture because it only proves my point:
I recently saw the opera Don Giovanni and at some point (like 2/3rds in), one of the characters looks at the screen and breaks the 4th wall, but only for an instant. It didn't ruin immersion because it was presented so well and it was alright because Don Giovanni is a well-written piece. It, like the past Paper Mario titles, doesn't rely on literary gimmicks and lolrandom humor to capture the audiences. It uses great writing with some MOMENTARY silliness inserted at APPROPRIATE, NON-IMMERSION BREAKING instances. When I saw that it didn't pull me right out of the game world like Hooktail almost did and SS most likely will quite often. It was like "haha that was clever" and that's it. Furthermore, Super Paper didn't rely on any of that crap to sell itself. SS, however, has stuff like "Hey guise, look at this: it's called STICKER star so everthing is the stickers! Look at the Toads stick themselves and create a stairscase, isn't that so hilarious LOLOLOOL" and you have people posting images of some stupid goat and saying stuff like "better than partners".





MegaShock100 wrote:FighterKirby wrote:MegaShock100 wrote: [[LONGEST WALL OF TEXT EVER]]
Are you here to make a point or prove your opinion is fact?
They're both the same thing so... both I guess!


TheLastBlade wrote:I don't understand why people is using this whole hand holing excuse. Why is it considered a good thing when 3-1 and 2-1 literally has nothing to do until you do everything in order. Plus, in boss battles, you have to use a certain sticker to make the battles easier. What kind of freedom and skill involves the player to play a specific way?

TheLastBlade wrote:I don't understand why people is using this whole hand holing excuse. Why is it considered a good thing when 3-1 and 2-1 literally has nothing to do until you do everything in order. Plus, in boss battles, you have to use a certain sticker to make the battles easier. What kind of freedom and skill involves the player to play a specific way?

Sailing_Day wrote:TheLastBlade wrote:I don't understand why people is using this whole hand holing excuse. Why is it considered a good thing when 3-1 and 2-1 literally has nothing to do until you do everything in order. Plus, in boss battles, you have to use a certain sticker to make the battles easier. What kind of freedom and skill involves the player to play a specific way?
It's not like having the option of playing the game out of order affects you if you want to play the game in order. The game obviously has a specific world order it suggests to you, but if you want to play World 3 before World 2 I don't see how that makes the game any worse. Forcing you through World 1 first isn't that unreasonable, considering the first couple of levels are basically tutorials.
As for the lack of hand holding, although Sticker Star is fairly linear up to where I am (World 3), it is great that the game lets you figure things out for yourself without the game constantly pointing you in the right direction, which is rare for most games in recent memory. In this regard Sticker Star is a huge breath of fresh air.

TheLastBlade wrote:Sticker star's design is too complex to be rewarding. The lack of hand holding is cool, but the world and the battle system can only lead to a lot frustrations.

Sticker Star isn't complex at all... I haven't felt frustrated once in this game. The world is fantastic and rewards you for exploring and being observant. The battle system is great too, and I don't see how it could be frustrating at all. You don't need to have any options other than to use stickers and run, because if you're in a situation where you're running out of stickers on a normal enemy, you're not playing the game right. Sticker management is fun and I loved figuring out bosses' weaknesses. Really, I don't see how anything about this game could be frustrating. It can be hard, but pleasantly so.TheLastBlade wrote:Sticker star's design is too complex to be rewarding. The lack of hand holding is cool, but the world and the battle system can only lead to a lot frustrations.


TheLastBlade wrote:I'm gonna go a bit further in the game... When I care. I'm gonna let my bro finish the game first (he's a huge fan). So far, he's calling every single one of you guys liers (except getting a billion coins).


MermaidKelly wrote:I have a question about filling the museum with stickers. How does that work with stickers you only find once, or stickers you need to progress in the game (like the fan). For example, if you use the fan in the game, will you ever find another one for the museum?

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