I just want the game to be everything Xenoblade Chronicles was, but better. I can't think of anything I'd add other than less redundant sidequests. I *love* the sidequests, but I want them to be less "grind this enemy for this item 10 times". Or searching for items that only appear during a thunderstorm in a specific spot, 9% of the time.
Otherwise, I'll be happy with anything.
I don't really want multiplayer in it. Wouldn't be mad, but don't really need/want it.
FadedAreWii wrote:Multiplayer would have to be limited to where a single player controls the characters except for in battle and I don't know if that's actually doable. I mean, it is, but who wants to just sit there through half the game? They'd have to give the people not controlling the lead something to do like gem crafting or something. Doesn't Dragon Quest have something where you can all do separate things, but when it's time for battle you can call everyone together? Not sure how story elements work, but those could bring everyone together as well. Something like that might work, but not if it will take away focus on delivering another amazing single-player RPG experience.
I actually had this discussion with my girlfriend not long ago when I was playing Eternal Sonata.
I don't understand the concept of "multiplayer RPGs" where you have players watching you run around in towns while you wait for battles.
She said it'd be fine because she likes watching me play games. And actually, she would probably be all over playing Xenoblade with me if it were possible (she actually suggested, and was completely serious, us playing with one of us using the Nunchuk and the other using the Wii Remote and trying to play the game by coordinating like that).
I think that kind of multiplayer only works if you have a relationship like that. A girlfriend (or boyfriend) who is content watching you play and would like to join in. This could also work with younger siblings or children.