Devil_Rising wrote:I was talking about the Wii, which was literaly buffed up GCN, last generation tech, hardware. Since it wasn't the lead development platform, with a different primary audience, and a tech gap much higher than usual, it shouldn't be a surpprise why things turned out this way.
Im not sure how the large difference in number and type of components, a computational power with a gap bigger than DC to Wii, or a different architecture wouldn't be enough to differentiate a WiiU from a PS4 even if by the dictionary deffinition they are in the same "generation". A significant power upgrade from previous generation of machines was always a part of a "next generation" console. Only Nintendo tries to not follow up since Wii, of course plenty of people (gamers, journalists, developers) are not going to accept the broader definition.
I think the Wii was more than just a buffed up GC. It wasn't all THAT powerful, but I also don't think the GC could have handled, for example, Mario Galaxy. But that's besides the point. I drop by at the VGChartz forums from time to time, where people tend to have tech-nerd arguments in there frequently. But while many do sit and try to say Wii U isn't "next gen", there was more than one person in there with a calmer head who seemed to actually know what they were talking about, that pointed out various reasons why it was. The best of those, was chap I was talking to who confirmed that the actual, functional gap between Wii U hardware and PS4 hardware isn't as big as the gap between Wii and PS3 was, at all. He said that the difference is that with Wii U, it's more akin to building the same game but scaling down the graphics settings, like a PC game, versus with the Wii, where they would have to often basically make a completely different build for Wii. It isn't as big of a "down-porting" issue with Wii U, as Wii U runs most of the new engines (including Frostbite 3, despite what some have claimed).
And besides, considering that the truth of the matter actually turns out that the Xbox One is realistically somewhere in between PS4 and Wii U in terms of actual power available to games, scalability is what this coming gen is going to be all about. So developing for PS4 and XboxOne, it's only a smaller step to also make that same game for Wii U. It's all a matter of developers/publishers actually wanting to bother doing that.
But in every way that counts, Wii U is "next gen", and compared to 360 and PS3 hardware, it's hardware is, CPU aside, significantly more advanced and modern. It will be able to not only do things better than, say, PS3 would struggle to do, but it will also eventually prove to be able to do things the PS3 simply couldn't, mainly because of the RAM size and GPGPU. In general, PS4's vaunted power, similar in some ways to PS3 at least so far as 3rd party devs are concerned, will be wasted, as a lot of multi-plat games will likely use the Xbone as the "lead platform" again, not PS3. So considering that even, Wii U has an even better chance of being able to get/run games the other consoles can.
And don't forget, at the end of the day, raw horsepower means nothing if you suck at developing/designing/programming. The best art direction and programming talent in the world can do wonders with "limited" hardware, while lazy (yes, lazy) and uninspired/uncreative developers can have all the power in the world to work with and still put out a product that is little more than very pretty looking garbage.