

ddddd wrote:Hmmm, since the HDDs are unusable on PC, SD Cards are useless except for wii transfers, and the web browser wont let us download files... Does this means WiiU has no offline multimedia features at all?
That would be very unfortunate, Wii and 3DS had media playback/viewing


That would make my dreams come true!!! Mario Paint was/is one of my favorite games of all time. I spent HOURS on that growing up, practically every day, and always show my dad my latest work (including animation and music) when he came home from work! I would of course want a full revival including the music creation feature and the minigames (fly swatting!).Devil_Rising wrote:Some of these people are genuinely great artists, for just doodling on that screen with a stylus. It really makes me hope Nintendo makes a new Mario Paint.


KingBroly wrote:My game opinions:
Nintendo Land - This game is genuinely excellent. If you hate this game, you hate everything that is good and pure in this world. The music...my goodness the music. Almost every game is good to great, with a couple being excellent. The lone exception being Takamaru's Ninja Castle.
New Super Mario Bros. U - Having motored through this game (not all the Star Coins, no side paths) in a few minutes over 4 hours, I'm sort of disappointed after the fact. The music is criminally copy/pasted for the most part as usual. Nintendo should be slammed for the music of NSMB.
Ninja Gaiden 3: Razor's Edge - This game's problem is simple: It's bad hard. There's not really much in the way of learning going on. You'll be punished and punished and punished regardless of what you do. While the core framework is still there, almost everything's been tweaked to make it harder, almost to the point of unbearable. Is it better than Vanilla? Well I haven't killed a dude begging for his life yet, I have more than 1 weapon and the story is slightly less atrocious. It's not a bad game anymore, but I have a hard time calling it good right now.
Scribblenauts Unlimited - I haven't played much of it to give a solid opinion on it, but it looks better than the DS versions, that's for sure. Plus it had a superb opening sequence voiced over by Jennifer Hale.

ddddd wrote:Someone has to make an app to send these doodles to twitter or facebook as photos.



grcpan wrote:A few questions for the American people that already have a WiiU:
Has anyone of you actually tried to connect the WiiU gamepad to a PC usb port to see what would happen?
Not to the WiiU ports since they seem to output little power (having problems with usb powered HDDs), but a USB port of a computer.
So, if anyone tried, did it start charging? or just nothing happened? Did the PC notify you that new unknown hardware is connected to it?

jlatimer11 wrote:grcpan wrote:A few questions for the American people that already have a WiiU:
Has anyone of you actually tried to connect the WiiU gamepad to a PC usb port to see what would happen?
Not to the WiiU ports since they seem to output little power (having problems with usb powered HDDs), but a USB port of a computer.
So, if anyone tried, did it start charging? or just nothing happened? Did the PC notify you that new unknown hardware is connected to it?
It's not a USB connector. It is the same as the 3DS power port, just bigger.

grcpan wrote:jlatimer11 wrote:grcpan wrote:A few questions for the American people that already have a WiiU:
Has anyone of you actually tried to connect the WiiU gamepad to a PC usb port to see what would happen?
Not to the WiiU ports since they seem to output little power (having problems with usb powered HDDs), but a USB port of a computer.
So, if anyone tried, did it start charging? or just nothing happened? Did the PC notify you that new unknown hardware is connected to it?
It's not a USB connector. It is the same as the 3DS power port, just bigger.
I see, it looked like a mini-usb. I wonder if it could work with a usb port if someone released an adapter. We will learn in time I guess.

grcpan wrote:A few questions for the American people that already have a WiiU:
Has anyone of you actually tried to connect the WiiU gamepad to a PC usb port to see what would happen?
Not to the WiiU ports since they seem to output little power (having problems with usb powered HDDs), but a USB port of a computer.
So, if anyone tried, did it start charging? or just nothing happened? Did the PC notify you that new unknown hardware is connected to it?



ddddd wrote:Practically every game has worse performance than the other versiones, Im running out of options. Is there a multiplatform that is not worse than the 360 and PS3 versions? I would like to get at least one multiplatform game to have something else besides NLand.

ddddd wrote:Practically every game has worse performance than the other versiones, Im running out of options. Is there a multiplatform that is not worse than the 360 and PS3 versions? I would like to get at least one multiplatform game to have something else besides NLand.



shadowbuster wrote:It seems curious that, from what I've seen in the tear downs, at least 3 manufacturers supplied the Wii U's RAM.
In Pcper, the RAM is made by Samsung (https://s3.amazonaws.com/pcper-articlec ... G_8569.JPG)
In Anandtech, the RAM comes from Hynix (http://images.anandtech.com/reviews/vid ... /hynix.jpg)
And iFixit's tear down, the RAM comes form Micron (http://guide-images.ifixit.net/igi/gqSD ... 2DKCr.huge).
The specs are the same, despite the company who made them. And from the subjective analyses, I thought it was going to be better than ps360 rams



kksliders wrote:DDR3 has a 64-bit interface as standard:
http://en.wikipedia.org/wiki/Memory_bandwidth


Broken_Cartridge wrote:I don't know if anyone shared this, but I read an article that I found particularly interesting.
Zelda Informer - Developers Have It Wrong, The Wii U Is Powerful. It's Just Next Generation Powerful
I'm not a tech kind of guy, so I don't really understand any of this mumbo jumbo being thrown around as of late, but from my understanding the major complaint about the Wii U as of now is that the CPU is slow. With that said, ZI israelí suggesting that the CPU is slow on purpose because the console has a GPGPU which handles processes that CPUs would normally handle (the example given was Physics) and that if developers use the GPGPU for that it would actually function better then running it off of the CPU.
What do you guys think?

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