LegendofZelda1996 wrote:It's interesting that Gustav Halling is not complaining about the Wii U's RAM. In fact, he has something nice to say about the Wii U's RAM.Gustav Halling (Twitter) wrote:@JayLeemin GPU and ram is nice to have shaders/textures loaded.
https://twitter.com/gustavhalling/statu ... 7027895298
And what Gustav Halling has to say about the Wii U's CPU.Gustav Halling (Twitter) wrote:@dampflokfreund @JayLeemin I don't actually know what makes it slow, but enough "tech" people I trust in world are saying the same things.
https://twitter.com/gustavhalling/statu ... 3389162497
Yes, it's disappointing that the Wii U's CPU is low clocked and weak, but at the same time, I expected that.
In fact whenever Nintendo releases a new console, there's one or more things that Nintendo screws up on.
- The biggest downfall of the NES was that third party developers had to follow Nintendo's strict censorship policy.
- The biggest downfalls of the SNES was the low clocked and weak CPU, yet the SNES had fantastic third party support, and again, third party developers had to follow Nintendo's strict censorship policy.
- The biggest downfall of the Nintendo 64 was that cartridges were used instead of CDs which was a problem since cartridges have lower storage size than CDs and are more expensive to produce than CDs.
- The biggest downfalls of the Nintendo GameCube was the Nintendo GameCube uses GameCube Game Discs instead of regular CDs which was criticized by third party developers for low storage space (1.7 GB storage) and the Nintendo GameCube had very little to no online support from Nintendo which led to the Battlefield series never appearing on the Nintendo GameCube: http://www.nintendoworldreport.com/news/28480
- The biggest downfalls of the Nintendo Wii was the Wii's architecture was drastically different than the XBOX 360's & PlayStation 3's architecture, therefore the Wii is incapable of running in 720p, third party developers have a harder time developing games for the Wii, and the Wii's online infrastructure was a complete mess (40MB file size limit for Wiiware, you can only connect to the Internet via Wi-fi (unless you have a Wii LAN adapter which is not ideal), not ethernet port, etc).
- And it seems like the biggest downfalls of the Wii U so far is that the Wii U's CPU is low clocked and weak CPU (like with the SNES) and you can only connect to the Internet via Wi-fi (unless you have a Wii LAN adapter which is not ideal and it's like the Wii).
Keep in mind that I could make some mistakes here, so please kindly correct me if I do make mistakes.
But I don't think the Wii U's problem is as big of an issue as the other consoles. And if the Wii can get a lot of support, the Wii U should.
Either way, the Wii U would be underpowered unless it came AFTER the PS4 and cost more. With it being in the HD realm, a lot of the engines are scalable.
But I honestly the Wii U needs a combo of 1st party games and unique 3rd party games like Zombi U. Even if the Wii U was as powerful as teh Xbox 720, some games like CoD I would still get on the Xbox.












