chris_the_wing wrote:RD3AV5 wrote:
Completely agree on all accounts @Devil_Rising. Beautifully said. I am just so TIRED of LAZY devs not taking the time to understand and engineer properly and accordingly to the Wii U. The easy way out is to say, "Hey! This is only 3 GHz compared to 3.2 GHz, it's too slow and won't work." Right... a 2.2 GHz sandy-bridge i7 is WAY slower than a 3.8 GHz Pentium 4... Sure if a program isn't DESIGNED to utilize the "newer" tech, then yeah a program built for a faster pentium 4 and LAZILY ported to a newer CPU that's clockspeed is "slower" won't perform as well. Give it a year or two and these complaints will be behind us.
Again, an i7 is a 6 core processor, a Pentium 4 is a one core processor, this isn't the same situation. A Wii U has a three core CPU and the 360 has a three core CPU. Yes there is newer architecture in the Wii U, yes, but a 2013 Chevy Volt still won't outperform a 2007 Mustang, the 360 being the Mustang. The 360 is believed to be clocked faster and has more threads, the Wii U is clocked slower with fewer threads and is based off of a low power laptop CPU, while the 360 is based off of a desktop CPU.
Enter the GPGPU, yes it will be able to compensate in some ways but it will need to walk in lock step with the CPU to do what the 360 CPU does on it's own. Maybe it will be able to achieve 120-150% more performance, but will it be worth the trouble? The Wii could run a lap around the PS2 yet the top tear PS2 games look better in most cases then the top tear Wii games because the AAA developers actually cared about PS2 games. What I'm saying is that like the Wii, even if there is more power to squeeze out of the Wii U developers will be reluctant to take the time to tailor games to it, as they were for the Wii, or the PS3 for that matter. When the other guys get their systems out and game development shifts gears the Wii U will be left behind just like the Wii was after it's initial strong PS2/Xbox ports like Scarface, Godfather & Bully 2 leaving only the exclusives (some good, some awful) and watered down ports (mostly garbage).
I'm just trying to counter blind faith with logic here, so don't get up in arms.
I am not doubting your technical prowess, but to start, there are VERY FEW hex-core i7 CPU's (like the 980X and 3930K) most are quad-core. And "Wii U is clocked slower with fewer threads" are still things we don't OFFICIALLY know. As well as the Wii U being a triple-core vs. a quad-core. We really don't know. The 360 has a triple-core with dual threading. If the Wii U has less threads than that, that means it really would be single-threaded. I'M not counting it out, but I SERIOUSLY DOUBT it has single threads. Heck, looking at the POWER7 series of IBM are all QUAD-threaded. Again, we aren't SURE, but from the devs I personally talked to it seems that the CPU could be the quad-core flavor from anywhere from 2.5 GHz to 3.0 GHz CPU. Nintendo has apparently locked one core away for "behind the scenes functions" and let devs have access to only 3 cores dedicated for games. I really feel that when devs get to understand the U's architecture that we will really see a nice jump in game quality.