Devil_Rising wrote:Give it a 6 month timespan, and Wii U will start getting a lot more of the multi-console games. Fact is, many developers simply didn't want to toss in Wii U development late in dev cycles for games they were almost finished with. But you can bet we'll be seeing more third party ports as 2013 rolls along.
As a game designer myself I can vouche how this mentality is usually at work for some who have said positive things about any console at any given generation. Especially when it involves a a newly released console. Take Aliens: Colonel Marines for example; Gearbox would have already been well into development before they even received a devkit for the Wii U, let alone one that's utilizing it's full power. At that point you're only wasting resources having one console version developed on a tail end of the others, holding the others back and forcing to cut corners constantly. Probably why SEGA outsourced it to another company (which apparently has had good ports, so I'll reserve judgement on).
The Wii U kits, let alone the console, came to many in the midst of their developments. Lord knows what to happen when 2013 rolls further down, but it will come with more companies better prepared once more. It's just humorous that the first 3 months will determine how Nintendo has completely failed this generation when Sony goobered their first two years with the PS3 and saw minimal reaction for.
Darth Vader wrote:that's only because we live in an age of console ports and console development... half the reason you see most of these PC games pumping out similar visuals to consoles is because half of the PC games out today are ported directly from consoles. A powerful PC can do much, much more than just output the same graphics as a 360 at a higher resolution or framerate and you'll start to see visuals on PC improve once this generation is in full swing and developers try to accomplish more
This is also true, too. But utilizing a PC to it's full potential is absolutely costly, almost to a point where even many major companies cannot push that risk without a guaranteed reward. What's a better strategy? Porting the game from the consoles with slight improvements, most gamers among many don't notice much when they're immersed in their gaming. Only ones who generally do pause the game for screens to try and often prove their superiority complex.