Nintendo Land

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Nintendo Land

Postby KingBroly » 30 Oct 2012 04:01

Welcome, one and all, to the Greatest Gaming Park of All Time!

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General Information
Release Date: November 18, 2012 (NA), November 30, 2012 (EU), December 8, 2012 (JP)
Price: $59.99 US
# of Players: 1 - 5
Miiverse Implementation: Accomplishments, TBD

Nintendo Land is a casual core title created by Nintendo, designed at capturing the hearts and minds of casual gamers that bought Wii Sports, nothing else, and/or Mario on the Wii. In order to do so, Nintendo Land features 12 attractions featuring Nintendo franchises both current and old in an amusement park setting for people to play.

There are 3 types of games Nintendo Land offers, Single Player, Single & Multiplayer, and Multiplayer Only. Here's a few details about each attraction that Nintendo Land has.

Single Player Games (6)
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- Use the Gamepad's Stylus via the touchscreen to control your character
- You'll carry packages to the end, and will have to avoid obstacles and the edge of the screen to succeed!
- While your TV will provide a full view of the action, the gamepad will show a close-up

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- You control a Kart through a Maze and have to solve various puzzles in order to get through
- Like Balloon Trip, the TV shows everything while the gamepad shows a closeup shot
- You use the Gamepad's gyro sensor to control it, but use other buttons from time to time to get past obstacles

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- You control a Toy Car version of Captain Falcon's Craft and have to race through an timed obstacle course
- Like DK's Crash Course, you control with the gyro sensor, but unlike it, you need to utilize both screens to pass it
- You can accelerate and decelerate as well, and sometimes there are power-ups between dummy crafts that block you

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- Control by tilting the gamepad Left, Right or Shaking it to perform a dance move
- You'll have to utilize looking at both screens since dancing perspectives change throughout the game
- You can also see yourself in the background from time to time while playing

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- You hold the gamepad vertically and flick Ninja Stars towards the screen with your finger or Stylus
- You can block oncoming attacks with Ninja Stars
- You get points for kills and accuracy, but you only have 3 hearts.

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- Your goal is to collect all the fruit on the TV and reach the goal
- While you control via the gamepad, items don't show up on the touch screen
- Paths you've taken before are left on both screens, allowing you to adjust your path


Single and Multiplayer Games (3)
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Supports 1 - 5 Players
- You can play with either Gamepad or the Wii Remote Plus & Nunchuck combination
- Gamepad players control Samus' Gunship, and fly around the level using the thumb sticks
- Wii Remote Plus Players point and shoot and can run around the area, and have access to Samus' abilities
- There are several maps and enemies from the Metroid series in this mode
- The goal is to go through all the waves of a Map by killing enemies OR compete against others

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Supports 1 - 5 Players
- You can play with either the Gamepad or the Wii Remote sideways
- Using the Gamepad, you control 4 AI Pikmin to do your bidding
- Wii Remote Players control Pikmin, and can act independently from the Gamepad player to break blocks, fight enemies, etc.
- Enemies can eat other players, and poop them out, forcing you to chip them out
- The goal is to get to Olimar's ship, and you can get more AI Pikmin along the way to help you

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Supports 1 - 5 Players
- You can play with either the Gampad or the Wii Remote Plus
- Using the gamepad, you can shoot arrows at enemies and objects to move forward. You shake the gamepad to reload arrows.
- Using the gamepad, you move it around to aim and pull back on the left stick to shoot arrows
- Wii Remote Plus players swing it like a sword to kill enemies. You can also hold it high to charge up an attack blast.
- By defeating enemies and passing through puzzles, you can get the Triforce


Multiplayer Games (3)
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Supports 2 - 5 Players
- Using the gamepad, you control 2 guards, one with either stick to move, and ZL/ZR to tackle.
- While using the gamepad, the map moves in and out based on your guards' positions on the touch screen
- As a Wii Remote player, your goal is to get as much candy as possible and not get caught 3 times
- The more candy you hold, the slower you go; but you can drop candy to speed up again
- If the players get 50 pieces of Candy, they win

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Supports 2 - 5 Players
- Using the gamepad, you control a Ghost, and can see the entire map, including darkened areas
- By capturing all players until no one is left, the Ghost wins
- Players can pick up batteries to restore their flashlight's life, which drains over time
- Players can revive their fallen allies, but need to be careful since some areas lose light from time to time
- Using the Wii Remote, you have to catch the Ghost in your light for a certain amount of time until they have no health left

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Supports 2 - 5 Players
- The Gamepad player has an overhead view of the map while trying to stay away from their pursuers
- While they can see where they're going, they can't see the other players
- The players who look at the TV are given a distance meter to indicate how far they are from the chased player
- The players can tackle the chased player to win the game
- Levels feature many branched paths as well as obstacles to make it tough to traverse


That, in a nutshell, is Nintendo Land. While Nintendo is calling it the Wii U's "Wii Sports," it remains to be seen if the title will carry that mantle proudly or not.
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Re: Nintendo Land

Postby Josh5890 » 30 Oct 2012 11:14

It seems like this game is a lot better than what it first appeared to be. I think I'm one of the few who still enjoy playing Wii Sports today so hopefully Nintendo Land will keep me going for a long time.
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Re: Nintendo Land

Postby gtt » 30 Oct 2012 12:18

ya know, I think I would be a lot more excited for this title if it came as a download with my deluxe. I'm just not feeling minigames on disc anymore.
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Re: Nintendo Land

Postby Broken_Cartridge » 30 Oct 2012 12:41

Are Accomplishments confirmed for this? I must have missed that tidbit.
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Re: Nintendo Land

Postby Steel Diver » 30 Oct 2012 12:49

Why is there no Kirby mini-game? :evil:
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Re: Nintendo Land

Postby Mirr0rR3flection » 30 Oct 2012 14:43

There better be some A.I. controlled players in those multiplayer (only) games or I'm gonna burn that whole Gaming Park down. Especially if theres none for Luigi's Ghost Mansion. Ya hear me Nintendo. :mrgreen:
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Re: Nintendo Land

Postby Poopaloop » 30 Oct 2012 15:03

@Mirr0rR3flection

If there's only one person trying to catch the ghost in Luigi's Ghost Mansion, they're accompanied by an AI Monita (the mascot character), who follows set paths.

I believe in Mario Chase, you're accompanied by AI Yoshis if there is nobody else to assist in catching Mario.
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Re: Nintendo Land

Postby Mirr0rR3flection » 30 Oct 2012 15:11

@Poopaloop
If thats the case then the park is safe.

Thanks for the heads up. ^¬^
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Re: Nintendo Land

Postby KingBroly » 30 Oct 2012 15:23

Poopaloop wrote:@Mirr0rR3flection

If there's only one person trying to catch the ghost in Luigi's Ghost Mansion, they're accompanied by an AI Monita (the mascot character), who follows set paths.

I believe in Mario Chase, you're accompanied by AI Yoshis if there is nobody else to assist in catching Mario.


Wait, so there are AI bots in the Multiplayer Only games? I didn't think there were.

If true, that makes me very happy. The Animal Crossing one was very cool, and that's why I want to play it first.

While putting this together, I was sort of surprised at how similarly most of the games play. The only really different ones are Zelda and Metroid, the latter of which is a real oddball compared to the other 11 attractions.
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Re: Nintendo Land

Postby Poopaloop » 30 Oct 2012 16:22

Yeah, but as far as I'm aware that's when it's 2P only. If you've got 3 or more players, as far as I know you can't elect to add in the AI as well. Here's the source for the AI in Mario Chase and Luigi's Ghost Mansion.
http://uk.ign.com/articles/2012/10/29/the-depth-of-nintendo-land

Animal Crossing Sweet Day is pretty interesting in that rather than adding in AI partners, it changes the game so that you can 'deposit' your candy in bins around the map instead of carrying it all, so you can add the candy to your store and restore your top speed.
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Re: Nintendo Land

Postby NintendoToonami » 30 Oct 2012 17:33

The attractions really seem to have a large range of depth. Just look at Metroid Blast compared to Yoshi's Fruit Cart. Nintendo clearly worked on some more than others.
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Re: Nintendo Land

Postby CrispyGoomba » 30 Oct 2012 18:58

Okay, not going to lie, but I was in the bunch that gave Nintendo Land a bad name. I thought the name was lame and it wouldn't have that much of content anyways. But as time flew by and watching a few videos over the different attractions, I'm starting to like what I see. The Metroid one looks bad ass and the multiplayer seems like it will be a lot of fun. Honestly, the only thing that I don't like right now is that you have to have 2 or more players to play 3 of the attractions. :)
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Re: Nintendo Land

Postby gtt » 30 Oct 2012 21:11

CrispyGoomba wrote:Okay, not going to lie, but I was in the bunch that gave Nintendo Land a bad name. I thought the name was lame and it wouldn't have that much of content anyways. But as time flew by and watching a few videos over the different attractions, I'm starting to like what I see. The Metroid one looks bad ass and the multiplayer seems like it will be a lot of fun. Honestly, the only thing that I don't like right now is that you have to have 2 or more players to play 3 of the attractions. :)


it also needs online play in the worst way.
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Re: Nintendo Land

Postby KingBroly » 03 Nov 2012 02:25

They're saving that for Nintendo World ;)
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Re: Nintendo Land

Postby J0RdAnN » 03 Nov 2012 08:39

It also needs DLC HOW DOES ONE MAKE A NINTENDO THEME PARK AND SKIP OVER STARFOX, KIRBY,FIRE EMBLEM AND POKEMON!?! actually pokemon would/should have it's own theme park...but still...
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Re: Nintendo Land

Postby KingBroly » 07 Nov 2012 15:44

Nintendo Land will be in its' own GAME CASE when it's packed-in with the Deluxe Edition.
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Re: Nintendo Land

Postby Josh5890 » 07 Nov 2012 19:21

KingBroly wrote:Nintendo Land will be in its' own GAME CASE when it's packed-in with the Deluxe Edition.


Yeah!!!!! Really looking forward to this game. It has to last me until my newegg order shows up.
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Re: Nintendo Land

Postby HammerGalladeBro » 08 Nov 2012 00:52

I still have a question about Nintendo Land.
What about the music? Is it completely new or the attractions use remixes of known song?
And if it's ok to say it already (unless it hasn't been shown yet), who composed it?
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Re: Nintendo Land

Postby CrispyGoomba » 08 Nov 2012 01:09

HammerGalladeBro wrote:I still have a question about Nintendo Land.
What about the music? Is it completely new or the attractions use remixes of known song?
And if it's ok to say it already (unless it hasn't been shown yet), who composed it?


I'm sure there are new music in the game, but what I've noticed is that Balloon Trip Breeze has remixed music from its NES title.

Also, the Animal Crossing attraction is a remixed version of the main theme in Animal Crossing: City Folk. No clue who composed any of them.
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Re: Nintendo Land

Postby KingBroly » 08 Nov 2012 18:56

Here's a quick overview trailer:


Spoiler:
OMG ROBOT KRAID!
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Re: Nintendo Land

Postby Devil_Rising » 08 Nov 2012 21:10

Steel Diver wrote:Why is there no Kirby mini-game? :evil:



My guess? Because while Nintendo fully owns the character and franchise, it's made by HAL and it's HAL's baby.

All the franchises represented here seem to me to be Nintendo developed.
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Re: Nintendo Land

Postby KingBroly » 08 Nov 2012 21:19

They're probably saving Kirby and Pokemon for the inevitable sequel, NINTENDO WORLD!!!

...or downloadable content, but nothing's been mentioned.
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Re: Nintendo Land

Postby NintendoToonami » 09 Nov 2012 03:43

Can anyone think of a reason as to why Nintendo chose a Japan-only NES game for one of the attractions when they had so many other choices?
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Re: Nintendo Land

Postby Devil_Rising » 09 Nov 2012 03:46

Sure, because they know that a lot of Western gamers are still savvy and aware of Japan-only games in their history, plus that game was probably very popular IN Japan. So why not include it?
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Re: Nintendo Land

Postby ddddd » 09 Nov 2012 07:16

Does the back case say anything about DLC in its Nintendo Network section?
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