Nintendo Land

Everything about the Wii and its games...

Re: Nintendo Land

Postby NintendoToonami » 09 Nov 2012 15:08

The game Takamaru's Ninja Castle is based off of wasn't very popular in Japan and only got a GBA port and a WiiWare release in Japan. The only reason I can think of that they would choose this game is simply because of the ninja theme fit in with the throwing-star tech demo Nintendo showed at E3 2011, but that hardly seems like a good enough reason to make an attraction out of it when they had so many other games to choose from. Nazo no Murasame-jō actually seems pretty fun and I hope that Nintendo does something with it like they did with Kid Icarus.
http://en.wikipedia.org/wiki/Nazo_no_Murasame_J%C5%8D
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Re: Nintendo Land

Postby Furealz » 09 Nov 2012 16:50

They could have used Kirby's Ninja Ability Dojo, or something like that... Remember Returns to Dreamland? There was a throwing star mini-game and Kirby was Takamuru-looking. :lol:
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Re: Nintendo Land

Postby KingBroly » 10 Nov 2012 19:00

Fun fact: The firing noise you make in Metroid Blast is the same sound you make from firing in Metroid on the NES.
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Re: Nintendo Land

Postby Devil_Rising » 10 Nov 2012 20:17

NintendoToonami wrote:The game Takamaru's Ninja Castle is based off of wasn't very popular in Japan and only got a GBA port and a WiiWare release in Japan. The only reason I can think of that they would choose this game is simply because of the ninja theme fit in with the throwing-star tech demo Nintendo showed at E3 2011, but that hardly seems like a good enough reason to make an attraction out of it when they had so many other games to choose from. Nazo no Murasame-jō actually seems pretty fun and I hope that Nintendo does something with it like they did with Kid Icarus.
http://en.wikipedia.org/wiki/Nazo_no_Murasame_J%C5%8D



Well, Japanese gamers must look fondly on it to some degree. And you're right, I wish Nintendo would have a small indy developer make like a 16-bit remake or something, as a downloadable title. That would be amazing.
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Re: Nintendo Land

Postby KingBroly » 16 Nov 2012 23:05

10 Brief Trips to Nintendo Land:
[youtube]http://www.youtube.com/watch?v=7tRan7ynJkM&feature=g-u-u[/youtube]
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Re: Nintendo Land

Postby kevynwight » 18 Nov 2012 17:10

Did anyone have a NintendoLand update? I'm not talking about the 1 hour system update. I did all that and then messed around with various things, tried MiiVerse (error), etc.

Then I put NintendoLand in, and it did about a 15 minute download.

Anyone know what was patched, removed, added, etc?
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Re: Nintendo Land

Postby nintenfan1456 » 18 Nov 2012 20:39

The update for Nintendo Land and NSMBU gave miiverse functions to the games:)
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Re: Nintendo Land

Postby KingBroly » 19 Nov 2012 06:18

Some game thoughts of what I've played so far:

Zelda Battle Quest
- It's okay. It's dull. It's got a great look, but I'm just not feeling it.

Captain Falcon's Race
- Pretty good, but there's some drift to the gamepad, and I can't re-center in for some reason. This caused me to die in Area 12 going out of bounds :( It's easier than it looks though. But the last section was :O

DK's Crash Course
- Once you get the hang of it, it's simple. Too bad you can get caught up on things. I would've beaten the first map if I didn't get screwed over on the final part.

Pikmin Adventure
- Like Zelda, this is rather dull. A Pikmin 3 demo is nice, but it's missing something that I can't explain.

Octopus Dance
- What...is...this?

Yoshi's Fruit Cart
- A nice puzzle game. Really nice actually.

Metroid Blast
Spoiler:
Mechanical Kraid. 'Nuff Said.
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Re: Nintendo Land

Postby Devil_Rising » 19 Nov 2012 07:21

@KingBroly

All I really gotta say about the DK game is..........GODDAMN MICROPHONE BLOWING!

That is all.
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Re: Nintendo Land

Postby KingBroly » 19 Nov 2012 09:31

After looking at all of the videos online for Nintendoland, I really thought that DK's Crash Course and Captain Falcon's Race were going to be really difficult, but in reality aren't. DK's Crash Course especially looked like nightmare fuel. Captain Falcon's Race is hard to describe, but you enter a zone.
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Re: Nintendo Land

Postby linkgx1 » 19 Nov 2012 15:10

It's so hard plaing when if forces you to focus on the touschreen controller. My plasma tv is much too beautiful and Nintendo Land looks totally next-gen on the screen. But it is fun. I like Link's Quest.
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Re: Nintendo Land

Postby Mako » 19 Nov 2012 17:46

My biggest complaint is that Nintendo Land makes you feel like you are playing on a portable system. You hardly ever have to look at the TV except on rare occasions in single player mode. It defeats the purpose of having a TV in the first place. lol

I have played all of the attractions now. Some of my favorites were Pikmin, Metroid, Zelda, Yoshi's fruit cart, ninja castle, and f zero. Although, most of them made me want the real thing. I want a real Pikmin, Zelda, Metroid, and F Zero on Wii U. They are pretty fun, especially the multiplayer games when you have 3 or 4 other people playing, but it is just rather bland.

I would say the hardest game by far is Octopus Dance. You know what you have to do, but actually doing it is pretty difficult. Don't really like it too much either.

After that DK's Crash Course and F Zero are pretty hard, but once you get the hand of it they get better.
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Re: Nintendo Land

Postby TheH2s » 19 Nov 2012 20:49

Maybe it is how it works but my son and I play Nintendo Land at different times and I've run into something. Maybe it is how it works but not sure. If I sign in and play a game and let's say I unlock a gear icon when he signs in and plays the gear is unlocked for him. Also it didn't go through the tutorial again for him. It picked up where it left off for me.

Anybody tell me what I'm doing wrong or is this just how it is?

HELP!!
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Re: Nintendo Land

Postby MegaShock100 » 19 Nov 2012 20:54

KingBroly wrote:Pikmin Adventure
- Like Zelda, this is rather dull. A Pikmin 3 demo is nice, but it's missing something that I can't explain.


Wait, what? You can play a demo of Pikmin 3 in Nintendo Land? If yes, than sweet! Gonna go down to Wally world and try and unlock it! :D
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Re: Nintendo Land

Postby KingBroly » 20 Nov 2012 07:25

I can do DK's Crash Course to perfection...until the last part of the last section. I have never gotten past it and I don't know how to either.

I beat F-Zero, which was really cool.
Spoiler:
It unlocked an extra course, but in order to get to it, I need to beat the first course every time. That's somewhat disappointing. I also wish I had extra lives here to make it a tiny bit easier.


Zelda...continues to make me groan as the Archer. I feel as though the Archer's controls are too restrictive and aren't balanced compared to the Swordsman.

Metroid Blast continues to be neat, but I'm not looking forward to the Gunship Controls anytime soon.

Yoshi's Fruit Cart is interesting, but it's a game I'm not liking. I feel like just watching a youtube video of it just to get it done.
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Re: Nintendo Land

Postby Heatran5400 » 20 Nov 2012 14:08

KingBroly wrote:Fun fact: The firing noise you make in Metroid Blast is the same sound you make from firing in Metroid on the NES.

Cool. Maybe there are more references or sounds from previous games.
So, food...
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Re: Nintendo Land

Postby TheSchaef » 21 Nov 2012 10:51

So here's a question I haven't seen addressed anywhere so far...

In the (barebones) instruction manual, it says that a few of the single-player attractions support "Assist Play". There is nothing in the book that describes that and I have not seen anything in-game that references this.

Does anyone know what "Assist Play" is supposed to be? Do I actually have an option that allows my boys to play attractions with me that are not limited to the MP selections? Is it something that gets unlocked when I reach a certain point?
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Re: Nintendo Land

Postby Mako » 21 Nov 2012 12:48

TheSchaef wrote: "Assist Play"


I'm guessing they are referring to the "Assist" player in games like Pikmin, Metroid, and Zelda. For example, in Pikmin they called one of the Pikmin the "Assist Pikmin". Normally this would be another player assisting you, but for that game they provide you with a CPU if there are no other players.
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Re: Nintendo Land

Postby TheSchaef » 21 Nov 2012 17:09

Mako wrote:I'm guessing they are referring to the "Assist" player in games like Pikmin, Metroid, and Zelda. For example, in Pikmin they called one of the Pikmin the "Assist Pikmin". Normally this would be another player assisting you, but for that game they provide you with a CPU if there are no other players.


No. It's not. Read the post again: these are specifically for the single-player [only] titles.

I don't have the instructions in front of me so I'll have to go home and document it, but one I distinctly remember being on the list was the Captain Falcon title. I think the others were Donkey Kong and Balloon Trip Breeze. It may even have been all six; again, I will have to confirm.
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Re: Nintendo Land

Postby ddddd » 21 Nov 2012 17:13

Maybe the digital manual within NLand will have more info?

BTW, has Nintendo uploaded the PDF versions of the WiiU manuals?
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Re: Nintendo Land

Postby ninjaTOASTY » 21 Nov 2012 20:27

The assist thing is for single player games, and each one is a little different. DK's Crash Course let's someone with a Wii Remote to slow down the cart for a little bit. Octopus Dance let's someone grab extra hearts. Twist Race let's you destroy obstacles. Balloon Trip let's you pop the birds balloons. Ninja Castle let's you freeze the enemies, and Yoshi's Fruit Cart will highlight a fruit on the Gamepad so you can see it (at least I think so; I can't remember exactly)
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Re: Nintendo Land

Postby ddddd » 21 Nov 2012 20:42

ninjaTOASTY wrote:The assist thing is for single player games, and each one is a little different. DK's Crash Course let's someone with a Wii Remote to slow down the cart for a little bit. Octopus Dance let's someone grab extra hearts. Twist Race let's you destroy obstacles. Balloon Trip let's you pop the birds balloons. Ninja Castle let's you freeze the enemies, and Yoshi's Fruit Cart will highlight a fruit on the Gamepad so you can see it (at least I think so; I can't remember exactly)

Why in God's name wasnt this feature advertised or talked more??? Did I miss the news?
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Re: Nintendo Land

Postby ninjaTOASTY » 21 Nov 2012 20:56

I didn't know anything about it either until TheSchaef said something about it. It's written at the bottom of each single player game in the digital manual.
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Re: Nintendo Land

Postby ddddd » 21 Nov 2012 21:09

ninjaTOASTY wrote:I didn't know anything about it either until TheSchaef said something about it. It's written at the bottom of each single player game in the digital manual.

I don't have the biggest interest in this game, but a feature like that is really tempting for me. All minigames having a form of multiplayer? Yes please.
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Re: Nintendo Land

Postby TheSchaef » 21 Nov 2012 22:26

Excellent research, ninjatoasty! That is a huge help!
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