



NintendoToonami wrote:The game Takamaru's Ninja Castle is based off of wasn't very popular in Japan and only got a GBA port and a WiiWare release in Japan. The only reason I can think of that they would choose this game is simply because of the ninja theme fit in with the throwing-star tech demo Nintendo showed at E3 2011, but that hardly seems like a good enough reason to make an attraction out of it when they had so many other games to choose from. Nazo no Murasame-jō actually seems pretty fun and I hope that Nintendo does something with it like they did with Kid Icarus.
http://en.wikipedia.org/wiki/Nazo_no_Murasame_J%C5%8D











KingBroly wrote:Pikmin Adventure
- Like Zelda, this is rather dull. A Pikmin 3 demo is nice, but it's missing something that I can't explain.


KingBroly wrote:Fun fact: The firing noise you make in Metroid Blast is the same sound you make from firing in Metroid on the NES.


TheSchaef wrote: "Assist Play"


Mako wrote:I'm guessing they are referring to the "Assist" player in games like Pikmin, Metroid, and Zelda. For example, in Pikmin they called one of the Pikmin the "Assist Pikmin". Normally this would be another player assisting you, but for that game they provide you with a CPU if there are no other players.



ninjaTOASTY wrote:The assist thing is for single player games, and each one is a little different. DK's Crash Course let's someone with a Wii Remote to slow down the cart for a little bit. Octopus Dance let's someone grab extra hearts. Twist Race let's you destroy obstacles. Balloon Trip let's you pop the birds balloons. Ninja Castle let's you freeze the enemies, and Yoshi's Fruit Cart will highlight a fruit on the Gamepad so you can see it (at least I think so; I can't remember exactly)


ninjaTOASTY wrote:I didn't know anything about it either until TheSchaef said something about it. It's written at the bottom of each single player game in the digital manual.


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