I have read an explanation of what he means, and yeah, if they took away powers you had from the get go so you have to upgrade them and they forgot to/didn't balance the game to make up for those changes, then...wow, Team Ninja Dog is really shameful.
Well hold on, wasn't one of the points of this game involving the game being harder than the original release? People complained that NGIII on the PS3 and 360 was too easy compared to Ninja Gaiden I and II, so for Razor's Edge they did stuff like improve the enemy AI and make the default difficulty harder (and doesn't the game have multiple difficulty settings? I know NGII did, "Acolyte" was sort of the normal setting, and "warrior" was like the hard mode) They made enemies more aggressive, like they don't cower anymore and they'll still come at you when limbs get dismembered (just like in NGII).
Most hack-n-slash games I play with upgrade systems will always start you off weak and you just improve your skills as you go. Learn new moves, upgrade weapons, health, etc. You start off weak, but become more and more powerful as you progress, making you feel like all of your mastery of the game's mechanics are really paying off.
KingBroly wrote:It's the truth. When you have a major publisher back your site and your site claims to be "the future of games journalism" when people find that out, eyebrows will always be slightly raised at you, especially when you claim something set a standard without backing up your claim, particularly when your claim is wrong since your view of history is narrow.
So it's kinda hard to trust him then? I can see that, especially if the guy is blatantly ignoring an important piece of gaming history. The SNES pretty much set the standard for face buttons on many modern controllers, and also gave us the shoulder buttons (Genesis controller, while still comfy to use, was basically a NES controller with one extra button).