
BlueRangerVegeta wrote:I can't believe so many of you would buy HD rereleases. We shouldn't even be having this discussion, the WiiU should be capable of up scaling Wii games. Why should I pay a premium to rebuy games I've already played and beaten?

BlueRangerVegeta wrote:I can't believe so many of you would buy HD rereleases. We shouldn't even be having this discussion, the WiiU should be capable of up scaling Wii games. Why should I pay a premium to rebuy games I've already played and beaten?

Reynard wrote:BlueRangerVegeta wrote:I can't believe so many of you would buy HD rereleases. We shouldn't even be having this discussion, the WiiU should be capable of up scaling Wii games. Why should I pay a premium to rebuy games I've already played and beaten?
It does upscale... upscale means to stretch the original image to fit a higher resolution, what you mean is "re-render" in a higher resolution, and doing that is not as easy as you seem to think it is.
If it's basicaly wii-on-a-chip compatibility, then it's bound by the original hardware, If it's done by emulation, the system is unlikely to be powerful enough to handle the games in anything but standard def, go look at the requirements to get Gamecube/Wii games running, at unbroken full speed on a PC. This is made even more complicated if the U's architecture deviates significantly to the Wii's.


BlueRangerVegeta wrote:I can't believe so many of you would buy HD rereleases. We shouldn't even be having this discussion, the WiiU should be capable of up scaling Wii games. Why should I pay a premium to rebuy games I've already played and beaten?


zyxion1 wrote:Super Mario Sunshine, Luigi's Mansion, Killer Instinct Gold, Crazy Taxi, Mario Kart D.D, Phantasy Star Online?? shut up and take my money!

MoldyClay wrote:zyxion1 wrote:Super Mario Sunshine, Luigi's Mansion, Killer Instinct Gold, Crazy Taxi, Mario Kart D.D, Phantasy Star Online?? shut up and take my money!
Killer Instinct Gold is now owned by Microsoft (who recently renewed the license for the series, if I am not mistaken).
And Crazy Taxi is already out in 'HD' on XBLA/PSN. Can't remember what's become of Phantasy Star.

Devil_Rising wrote:MoldyClay wrote:zyxion1 wrote:Super Mario Sunshine, Luigi's Mansion, Killer Instinct Gold, Crazy Taxi, Mario Kart D.D, Phantasy Star Online?? shut up and take my money!
Killer Instinct Gold is now owned by Microsoft (who recently renewed the license for the series, if I am not mistaken).
And Crazy Taxi is already out in 'HD' on XBLA/PSN. Can't remember what's become of Phantasy Star.
Where did you hear that, because I have literally never heard any indication whatsoever of Nintendo NOT owning the at least half the rights to KI. Otherwise, you have to think Rare would have tried to make a new one by now. I'm fairly certain that KI has and always will be a Nintendo owned franchise, or at least as I said, split rights. But considering they published the only KI games to ever exist, that would point very strongly to them owning it. The only franchises Rare took with them in the sale, were ones that had released past the point where they had begun to publish games on their own on N64 (Banjo, Jet Force Gemini, Perfect Dark, Conker). Meaning, that anything they made before that, such as Blast Corp and Goldeneye, Nintendo owns rights to. Which is why they weren't able to just put a remake of Goldeneye onto XBLA. The only real exception to any of this, of course, is Diddy Kong Racing, which Rare actually did publish themselves. They don't own the character of Diddy Kong (or any of the Kong characters they created), but they do own all the other characters they made up for that game. So while you'll never see another Diddy Kong Racing on Xbox, they could certainly make a Banjo racing game with those other characters if they actually felt so inclined.
After all, the same basic rules apply to the reason Rare has never tried to make another Wizards & Warriors, or Battletoads, or R.C. Pro Am, or Snake Rattle & Roll. These days, things seem to be working a bit different with certain publisher/developer rights issues, but back in the 80s and 90s, a publisher pretty much owned whatever they put out.


MoldyClay wrote:
http://www.ign.com/articles/2012/09/17/ ... rk-renewed
The reason Rare didn't make one by now is because Microsoft is insane. They specifically told them to not make sequels or remakes to most of their IPs and have relagated them to making Avatars and more recently the Kinect stuff. They wanted them to focus on broadening their demographic.
Furthermore: http://www.youtube.com/watch?feature=pl ... DgVItp_R_Q
Lots of Chris Seavor projects were shelved, a Kameo sequel and Killer Instinct 3, which Microsoft said no to.
So in theory, they may have changed their minds all of the sudden. Or they just felt it necessary to renew the license just to say they have it.
Also, Nintendo is NOT the only company to publish Killer Instinct. In fact, Midway was who originally published it in arcades in 1994, a good year before the SNES port and slightly before Nintendo snatched them up for Donkey Kong Country (literally, the same year, but KI was made by Rare, not Nintendo).
Goldeneye was not just due to Nintendo. Goldeneye was also a licensed game for James Bond, and as you can tell, Activision owns the rights to that now (and that's the reason Perfect Dark was even made and isn't a James Bond game, but has all the same stuff), and the fact they'd probably need to get the rights to use all of the likenesses of the actors again. A lot of stuff was against the re-release of Goldeneye 64. Nintendo was just one roadblock in a long list.



Devil_Rising wrote:*ahem*
The original arcade version of Killer Instinct was a co-production between Nintendo, Midway, and Rare. Rare developed it, Nintendo financed it, and Midway was their arcade partner, since Nintendo themselves had more or less long been out of the coin-op biz. But, the POINT is, Nintendo originally had Rare make Killer Instinct as a counter to Sega's Virtua Fighter series. Nintendo wanted their own fighting franchise, and so they had Rare make it for them. Same issue with the Cruis'n games, which were developed by Midway. There's a reason both Cruis'n USA and Killer Instinct in arcade had a "COMING TO NINTENDO ULTRA 64!!!!" ad-blurb before the game booted up. Why would they say that? Because they were both considered Nintendo franchises, which were going to be exclusively coming to N64. That is also why the Nintendo logo appears in the opening credits for KI and KI2 arcade games. It's their game, their series. They did all of that with both series because they wanted to have an arcade presence against their top rival of the day, Sega, who was still doing good arcade business. And it worked, because both KI and Cruis'n were very successful.
Notice that there were never any Cruis'n ports to any non-Nintendo consoles.
As for Microsoft "renewing the trademark", I don't really know what to say. I saw that article before. However, I still find it very hard to believe that they own the KI IP wholesale. I know for a fact, as it was reported as such, that the specific reason the Goldeneye deal didn't go through (which would have seen an enhanced remake of the N64 game for XBLA), was because Nintendo turned it down (As they were getting the sh** end of the stick). So they obviously retain some rights/say in that matter. And I just find it very hard to believe that Rare/MS own the KI series, considering, as I've mentioned before, it was well known back when it was being made/released, that KI was Nintendo's baby, and was their answer to Virtua Fighter. It was 100% considered "Nintendo's Fighting Franchise". So....*shrugs*
Even if MS DOES somehow own KI.....would I want to see them/Rare make a KI3 now? No. No I wouldn't.


☆




Devil_Rising wrote:I personally wouldn't buy Wii re-released that were slightly upscaled (such as Sony has done, BTW, with many PS2 games).
However, I WOULD buy HD re-makes of, say, Mario 64, or older games like that, if Nintendo wanted to bother making them. I still say that I would have far rather had a full-on remake of M64 after being teased by that Galaxy 2 level, than having Galaxy 2, which to me was cool but felt unnecessary after how perfect Galaxy 1 was. Seeing that Mario 64 level, even in Wii graphics, looked fantastic. Those early polygon graphics don't hold up as well as sprites over time. I think that game really deserves a full remake treatment (And no, the DS game doesn't really count).



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