Square-Enix says Japanese game industry hasn't lost, is p...

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Square-Enix says Japanese game industry hasn't lost, is p...

Postby robometal cowboy » 26 Nov 2012 17:41

Square-Enix says Japanese game industry hasn't lost, is pushing back
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“Recently, it feels like the Japanese game industry hasn’t lost, and is gradually pushing back. For us not to lose, we really have to exert ourselves… But, I feel encouraged.” - Square Enix technical director Yoshihisa Hashimoto

Japan can really bring something special to the game industry...things you don't get from Western devs. Let's hope other companies are feeling the same way Square-Enix does.

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Re: Square-Enix says Japanese game industry hasn't lost, is

Postby Shaanyboi » 26 Nov 2012 18:10

Sorry, but Square, you are NOT one of those companies that are "pushing back". There's Platinum being insane, there's the Persona team being awesome, there's a handful of smaller devs like Grasshopper, among others. But Square? Outside of the stuff acquired by Eidos (Deus Ex/Hitman), you are one of companies holding the Japanese sector back.
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Square-Enix says Japanese game industry hasn't lost, is push

Postby HylianHeroLOZ » 26 Nov 2012 18:12

^true

Square has shown they are in no way pushing back. But other japanese devs are doing a much better job of what they are saying.
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Re: Square-Enix says Japanese game industry hasn't lost, is

Postby wiiarebrothers » 26 Nov 2012 18:26

>_> people are harsh with squeenix. Sure, they had a lot of problem this gen.. maybe because they placed their bets on the wrong horse ?
Dragon Quest X doesn't look bad. Same for bravely Default. There is more to SQ than Final Fantasies. Speaking of FFs, the alpha stuff for Realm Reborn FFXIV doesn't look bad..
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Re: Square-Enix says Japanese game industry hasn't lost, is

Postby HylianHeroLOZ » 26 Nov 2012 18:32

wiiarebrothers wrote:>_> people are harsh with squeenix. Sure, they had a lot of problem this gen.. maybe because they placed their bets on the wrong horse ?
Dragon Quest X doesn't look bad. Same for bravely Default. There is more to SQ than Final Fantasies. Speaking of FFs, the alpha stuff for Realm Reborn FFXIV doesn't look bad..


Thats the problem though, they focus nearly all their biggest budgets on final fantasy far more than any of their other franchises, and with the long dev times and little inbetween besides DQ and Eidos titles they have hardly done anything. The enix series and eidos ones are keeping them afloat.
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Re: Square-Enix says Japanese game industry hasn't lost, is

Postby chambertlo » 26 Nov 2012 18:33

Just like I grew tired of every Japanese game being an RPG, I have grown tired of every American game being an FPS. That being said, there is no single region "pushing back", there are only developers in these regions doing so. Platinum, iNis, Treasure, Atlus, Retro; these are the companies that are pushing the industry forward with unique experiences, while everyone else (Nintendo included) is content with giving us the same formula over and over, ad nauseum. How many times do we have to save the princess in Mario, Save the princess in LoZ, before they realize that something needs to change? A change did wonders for Metroid, why can't Nintendo and Miyamoto extend that same courtesy to their more storied franchises? How 'bout a Mario where you play as Wario, WaLuigi and Peach? How 'bout a Zelda game where Zelda is the protagonist, or Link is a female? These are the changes that will prove to us that Japanese developers are indeed "pushing back".
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Re: Square-Enix says Japanese game industry hasn't lost, is

Postby rockman » 26 Nov 2012 18:39

chambertlo wrote:Just like I grew tired of every Japanese game being an RPG, I have grown tired of every American game being an FPS. That being said, there is no single region "pushing back", there are only developers in these regions doing so. Platinum, iNis, Treasure, Atlus, Retro; these are the companies that are pushing the industry forward with unique experiences, while everyone else (Nintendo included) is content with giving us the same formula over and over, ad nauseum. How many times do we have to save the princess in Mario, Save the princess in LoZ, before they realize that something needs to change? A change did wonders for Metroid, why can't Nintendo and Miyamoto extend that same courtesy to their more storied franchises? How 'bout a Mario where you play as Wario, WaLuigi and Peach? How 'bout a Zelda game where Zelda is the protagonist, or Link is a female? These are the changes that will prove to us that Japanese developers are indeed "pushing back".


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Re: Square-Enix says Japanese game industry hasn't lost, is

Postby Einar1025 » 26 Nov 2012 18:49

The problem with the Japanese industry is too many old men with big egos. Get some new blood in there and you will see some stellar games just like in the US.
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Square-Enix says Japanese game industry hasn't lost, is push

Postby TheLastBlade » 26 Nov 2012 19:38

I like how people in the japanese industry is learning their lessons. Even Atlus, with thier shi++y games, can make great ones like Persona 4. And yet square Enix keeps on making games no one cares about.
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Square-Enix says Japanese game industry hasn't lost, is push

Postby kdognumba1 » 27 Nov 2012 00:21

I think the sooner we can get rid of the boundaries of what a western dev and what an eastern dev is, the better. Fact of the matter, play and enjoy the games from the devs who make the games you enjoy playing, regardless of region. Every area has its good devs and bad devs, but they are all part of the same industry, not different industries for different areas. The idea of "winning" and "losing" is not the way to go about thinking.
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Re: Square-Enix says Japanese game industry hasn't lost, is

Postby pokemaster515 » 27 Nov 2012 00:36

chambertlo wrote:Just like I grew tired of every Japanese game being an RPG, I have grown tired of every American game being an FPS. That being said, there is no single region "pushing back", there are only developers in these regions doing so. Platinum, iNis, Treasure, Atlus, Retro; these are the companies that are pushing the industry forward with unique experiences, while everyone else (Nintendo included) is content with giving us the same formula over and over, ad nauseum. How many times do we have to save the princess in Mario, Save the princess in LoZ, before they realize that something needs to change? A change did wonders for Metroid, why can't Nintendo and Miyamoto extend that same courtesy to their more storied franchises? How 'bout a Mario where you play as Wario, WaLuigi and Peach? How 'bout a Zelda game where Zelda is the protagonist, or Link is a female? These are the changes that will prove to us that Japanese developers are indeed "pushing back".


A change in story or playable character isn't as big of a change as Metroid changing genres. Really no one cares about the story of a Mario game, and not every Zelda game is as simple as save Zelda. And the bit about Link being a girl sounds like an awful piece of fan-fiction.
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