Epic Mickey 2 - Wii U/360 comparison

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Epic Mickey 2 - Wii U/360 comparison

Postby robometal cowboy » 28 Nov 2012 23:40

Epic Mickey 2 - Wii U/360 comparison
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Epic Mickey 2 - Wii U/360 comparison

Postby iiJcMii » 28 Nov 2012 23:50

Once Wii U gets rid of that limited RGB (like the other systems did in an update) Wii U will KILL IT! ;)
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Epic Mickey 2 - Wii U/360 comparison

Postby dinofan01 » 28 Nov 2012 23:52

Have the game and must admit it's a bad port. It's not even that great of a game...... But I can't help but love it. Being a Disney fan the imagery alone makes it worth while for me. I couldn't recommend it to anyone really though. I don't expect people to look past the flaws like I do.
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby Monoxzide » 28 Nov 2012 23:55

and reggies says all ports look better on wii u....lmfao
sure they do reggie :lol: sure they do.
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Epic Mickey 2 - Wii U/360 comparison

Postby WesFX » 29 Nov 2012 00:04

Great game (IMO) but the Wii U version is the last option you should consider, honestly.
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Epic Mickey 2 - Wii U/360 comparison

Postby MaggotCakes » 29 Nov 2012 00:06

... ... ... ... ... Why does this vid exist? ...
Oh, so delicious. For lunch.
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby link2dpast » 29 Nov 2012 00:07

Monoxzide wrote:and reggies says all ports look better on wii u....lmfao
sure they do reggie :lol: sure they do.


He never said ALL ports. And he specifically mentioned COD:BO2 which indeed looks better on Wii U albeit the slight performance issue.
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby link2dpast » 29 Nov 2012 00:09

I remember reading somewhere that the dev team got a Wii U SDK very late, and had practically no time to port this game over.
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby Fuego6 » 29 Nov 2012 00:10

The freaking game runs at like half frame rate on Wii U. It's basically unplayable(if you have any sort of barometer for quality) I had to play it on Wii to enjoy it at all.
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby chris_the_wing » 29 Nov 2012 00:11

I'd be more interested in the Wii version, with it's grainy graphics and all. Is this game as good as the flawed original?
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby joshb1983 » 29 Nov 2012 00:19

I'll pick it up when it's on sale for 5 or 10 bucks in a few years. Wasn't too impressed with the original.
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Epic Mickey 2 - Wii U/360 comparison

Postby WesFX » 29 Nov 2012 00:30

@Fuego6
Only on the Mean Streets (main hub, basically). Otherwise, it runs slightly below or runs perfectly. Actually, the farther I get in the game, the better it seems to run....
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Epic Mickey 2 - Wii U/360 comparison

Postby ButtonBash » 29 Nov 2012 00:36

Throughout the video, it appears the 360 one has better control over contrast - the Wii U appeared to be lacking contrast. The blacks just weren't as black and it overall had a slight wash over it.

Sadly the Wii U version also had a poor framerate when looking towards the castle. One can only hope that the developers decide to tweak the engine a bit for new disks and through update for those buying.
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby Triforce of the Gods » 29 Nov 2012 00:36

Monoxzide wrote:and reggies says all ports look better on wii u....lmfao
sure they do reggie :lol: sure they do.

You know they developed this on Wii and ported it to everything from there and not 360, right?
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby Eternal Rain » 29 Nov 2012 00:45

After learning that Wii remote controls are only available for co-op, I'm honestly thinking I should just get the Wii version and play it upscalled on Wii U. Hate to say it, but the Wii U version seems to be one of the examples of a rushed port job. Remember Junction Point themselves said the Wii version was the lead version of the game, and I think Blitz had plenty of time to make the HD versions of the game for 360 and PS3, while I get the feeling Heavy Iron didn't get as much time to do that (the Wii U version was sorta confirmed almost out of nowhere in September during Nintendo's Wii U conference).

It's like I've said many times over though, launch titles are never the best indication of a system's power (especially in the case of ports most of the time, since devs might not be 100% in tune with porting all the code and such to the new hardware just yet). Compare a game like FEAR 1 to FEAR 2, or Quake 4 to Halo 3, and you'll see that it's usually only about a year or two later you really start to see how much better devs get with the hardware.
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Epic Mickey 2 - Wii U/360 comparison

Postby StarKiller » 29 Nov 2012 01:02

I remember Warren Spector saying that the WiiU version was not developed by Junctionpoint, some other studio was in charge.
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby Triforce of the Gods » 29 Nov 2012 01:09

StarKiller wrote:I remember Warren Spector saying that the WiiU version was not developed by Junctionpoint, some other studio was in charge.

Neither were the PS360 versions, actually. It's just that they got a Wii U kit so late, they handed it to a third team that didn't have really anytime to adapt to the system.
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Epic Mickey 2 - Wii U/360 comparison

Postby eyezofnight » 29 Nov 2012 01:53

neither versions are getting great reviews anyway
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Epic Mickey 2 - Wii U/360 comparison

Postby scottie2009 » 29 Nov 2012 02:41

its funny to me how people are reacting to this as if wiiu was the only console to launch with not so great ports! XD
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby Darth Vader » 29 Nov 2012 03:50

scottie2009 wrote:its funny to me how people are reacting to this as if wiiu was the only console to launch with not so great ports! XD

and after perusing wikipedia's big old list of console launch titles my question is "...so?"
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby Endan » 29 Nov 2012 05:37

MaggotCakes wrote:... ... ... ... ... Why does this vid exist? ...

Because the Wii U version is much slower, specially in the outer environments. Just re-watch in the final part of the video, it is much more fluid in the X360 version.
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Epic Mickey 2 - Wii U/360 comparison

Postby thorn-rock » 29 Nov 2012 06:07

Seriously guys. Get the Wii version.

It's definitely the best in my opinion. I also tried the Move version and god that was bad... like absolutely unplayable.
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby Devil_Rising » 29 Nov 2012 12:28

So in other words, much like de Blog 2, this is a game that should have stayed a Wii exclusive. It wasn't meant for the other consoles, and should have been the one last big "hurrah" for Wii. Instead, it's a multi-console game that doesn't belong on other consoles, including the rush-job Wii U port. I don't know. As soon as I found out that it was going to be on Wii U, I said I'd probably get it for that, but IF I get it, I might just get it for Wii after all. No big deal.
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby MetroidMan5000 » 29 Nov 2012 14:19

Time to suck it up guys.
Wii U is a weak console.

http://www.neogaf.com/forum/showthread.php?t=501905
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Re: Epic Mickey 2 - Wii U/360 comparison

Postby Triforce of the Gods » 29 Nov 2012 14:22

MetroidMan5000 wrote:Time to suck it up guys.
Wii U is a weak console.

http://www.neogaf.com/forum/showthread.php?t=501905

Yes, it's so weak, it can't handle a game whose lead platform was the Wii :roll:
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