Ruffian's now-cancelled Streets of Rage re-imagining

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Ruffian's now-cancelled Streets of Rage re-imagining

Postby robometal cowboy » 05 Dec 2012 14:21

Ruffian's now-cancelled Streets of Rage re-imagining
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Streets of Rage was lined up for a current-gen re-imagining, headed up by the guys at Ruffian Games. For a number of reasons, the project ended up canned. You can still see the early pitch for the idea, which is ' pre-pre-pre-pre-pre-Alpha', according to Ruffian.



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Ruffian's now-cancelled Streets of Rage re-imagining

Postby SuperNictendo » 05 Dec 2012 14:23

N-nnnnoooooooooooo!! I had been whining about this since I repurchased streets of rage2 on vc early this year. Too bad it got canned
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Re: Ruffian's now-cancelled Streets of Rage re-imagining

Postby Shaanyboi » 05 Dec 2012 14:48

eh... Sleeping Dogs more or less did this kind of combat better... and was an infinitely more interesting game.
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Re: Ruffian's now-cancelled Streets of Rage re-imagining

Postby Quetzalcoatl2k » 05 Dec 2012 15:06

So that's ANOTHER potential new Streets of Rage game cancelled?

Man, new entries for this series get cancelled more times than fox sitcoms.
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Re: Ruffian's now-cancelled Streets of Rage re-imagining

Postby internet » 05 Dec 2012 15:13

better than final fight streetwise but still not as punchy as the original , i guess maybe it's because they think of these games as a solo game and not enough of the two player action . Or maybe the 3d transfer is just not possible
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Ruffian's now-cancelled Streets of Rage re-imagining

Postby MoldyClay » 05 Dec 2012 15:23

I like how the fight animations look to be, presumably, just the animations from Crackdown 2 (looks almost the same).

And since I like Streets of Rage and Crackdown 2, this would've been great for me. Oh well.
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Ruffian's now-cancelled Streets of Rage re-imagining

Postby metalpants » 05 Dec 2012 21:45

Not sure why anyone would want to get this clunky looking thing (even though it's preprepreprepreetc alpha) when there's NGIII: RE and Warriors Orochi 3 Hyper. NGIII in particular has modern, city based landscapes as well as more natural settings AND a far more robust beat-'em-up/hack-n-slash system than what this game was going to be. So knowing what NGIII can offer, why settle for this? (Though it doesn't even matter anymore at this point...)
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Ruffian's now-cancelled Streets of Rage re-imagining

Postby mock turtle » 06 Dec 2012 12:56

@metalpants
That's like saying "why wait for the next Zelda when there's Darksiders II?" Every franchise has its own fans, after all (and no offense, but even though I plan on buying it, NG3 isn't really the best example to make your point).
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