metalpants wrote:Wow... I didn't think Denis Dyack was such a selfish, classless jerk. Silicon Knights' death is pretty much his own fault (or whoever was giving him advice). Man... I really used to appreciate that studio... :/......
Denis really is terrible but that studio should not be felt with the same anger It's not the studio's fault, the staffers like Ryan Vandenyck seemed pretty level headed but were lead by the foolish ego of a man who felt his work and personal goals were top priority and should share no fault for the shortcomings that followed. I mean just by reading Denis's comments during his partnership with Nintendo to when he broke up with them once the Wii came out you could tell he was getting full of himself, in fact I'm positive it was Too Human that made him separate SK from Nintendo. Too Human was in development for the Game Cube but I'm assuming Nintendo didn't like what they were seeing and probably either wanted to see some changes or just didn't want to be involved with that game, (something very normal for most studios just look at retro's cancelled projects).
I bet that after Denis's recent success made him arrogant with whatever criticism Nintendo had with Too Human and thus he wanted go off on his own. This is a good read for anyone and a cautionary tale if you plan to get in the game business, I really hope future developers an take a lesson from this.
I really just don't care as long as it's orange.