




MoldyClay wrote:Well that's stupid.
Demo restrictions are stupid as it is (there's no reason for them just as much as there's no reason to play them 30 times), but this is absurd.



coffeewithchess wrote:Actually, demo restrictions aren't stupid from a business perspective at all; speaking as a Wii owner with an SD card FULL of demos that were played LOTS. When you have little ones, often times a one level demo is all they need to keep entertained for a while. Meaning I have lots of WiiWare demos downloaded and our oldest can play the demos all day long, and we never have to purchase the full games. With limits, perhaps we might have actually purchased a few of the demos we had instead of just keeping the demos? I honestly have no idea, but I can see why limiting them makes a lot of sense.





Fred Duck wrote:coffeewithchess wrote:Actually, demo restrictions aren't stupid from a business perspective at all; speaking as a Wii owner with an SD card FULL of demos that were played LOTS. When you have little ones, often times a one level demo is all they need to keep entertained for a while. Meaning I have lots of WiiWare demos downloaded and our oldest can play the demos all day long, and we never have to purchase the full games. With limits, perhaps we might have actually purchased a few of the demos we had instead of just keeping the demos? I honestly have no idea, but I can see why limiting them makes a lot of sense.
Well, too bad. I'm not a business; I'm a potential customer. As such, I only care about the time and bandwidth I spend. As far as I can tell, there's no indication on the demo how many times you can use it before it'll self-destruct, so I had no way of knowing how much use I could get out of say, the 1GB FIFA demo. When you have a 150GB/month cap, that's a significant amount of data to throw away on something that can only be used ten measly times, and at DSL speeds, that tied up the connection for quite a long time (at least an hour). Someone on GN said it made sense to limit how many times you could play the FIFA demo but no, not really. There are all kinds of other ways to limit the demo: time out after five minutes, only have a few teams, only have a couple fake teams, don't allow multiplayer, etc.
I've heard the "kids will play the demo over and over" excuse before but hey, the point of a demo is to show off what the game is like to encourage sales. If the demo isn't good enough to get the sale, then it's a failed demo. If the kid is young enough that a single level will entertain them, would it be worthwhile to buy a full $30~50 game?
Having an unlimited demo is a vote of confidence on the part of the publisher. It shows they feel their product is so amazing, that once you get a taste, you'll definitely want to get more.
Having a limited demo also looks really stingy. "Here's a tiny fraction of the game. You can only play it a couple times." It's putting limits on limits!
What about people who lug their systems to other people's houses? (Don't laugh; they sell bags specifically for Wii U.) Wouldn't it be a good thing to be able to whip out the demo and show to someone, if you didn't happen to bring the disc along, but had downloaded the demo? This is even more relevant on 3DS unless you happen to carry every single game with you at all times.
Companies can take care of themselves. We consumers have to look after our own interests. Self-destructing media is never a good thing for consumers.

bszelda wrote:Nintendo really needs to learn how to better implement Internet into their consoles. They are so worried about piracy and whatnot that it's hurting their console experience.

bszelda wrote:Nintendo really needs to learn how to better implement Internet into their consoles. They are so worried about piracy and whatnot that it's hurting their console experience.

majestik12 wrote:um, before you start the demo it tells you have many more play times are left
majestik12 wrote:And as this is a free sample, they are free to do whatever they want.
majestik12 wrote:But it did costs the developer to make and distribute the demo.
majestik12 wrote:The only thing that is stingy about it is, someone playing a free demo over and over and forgoing buying or paying for any of it.
majestik12 wrote:How is unlimited plays a vote of confidence on the publisher, I would think the opposite. If it is an amazing game with only 1-2 play limit, then if the user wants to play more of the amazing game they would be more likely to go pick it up. So the publisher is only giving a small taste, knowing you will want more.
majestik12 wrote:I cant imagine why a publisher would want someone to just play a demo over and over again and they gain nothing financially from it, and actually loose money.
majestik12 wrote:Also, if you forgot your game disc when going to a friends house, it is your fault, not the developers. Yeah a demo is convenient but that is all it is, a convenience provided solely on behalf of the publisher.
majestik12 wrote:If you don't know if you like a game within 1-2 play sessions, then you are doing it wrong. If you do like the free demo and play it 100 times, then you are essentially just getting a free ride. You cant complain when you loose your free ride. It was free to begin with.
majestik12 wrote:Also, I know of a secret way to make it non self destructing media. You go and pay for it.
majestik12 wrote:Not saying that I prefer limited plays, but it is not hard to fathom why it is there. And could also encourage publishers to put out demos, when maybe they wouldn't have before. And hopefully it will provide them with more sales, that will in turn give consumers more games or better financed games.


archer9234 wrote:Demos weren't available to everyone in the 90's. You had to use the store unit or a magazine for them.

Fred Duck wrote:archer9234 wrote:Demos weren't available to everyone in the 90's. You had to use the store unit or a magazine for them.
In the '90s, once you got them you could still play them an unlimited number of times and share them with your friends. You could also get demos from BBSes and the internet.
Finally, I said *SINCE* the '90s.

M1 wrote:this is revisionist history.
Most demos in the 90s had limits on them.
Few had unlimited demos

Fred Duck wrote:M1 wrote:this is revisionist history.
Most demos in the 90s had limits on them.
Few had unlimited demos
Revisionist how? Find me a demo from the '90s that had a limit on plays (ie, self-destructs).

M1 wrote:There were plenty that had limited usage be it time or play numbers on PC.
I played/owned many of them.


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