Digital Foundry examines Rayman Legends, impressed by its...

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Digital Foundry examines Rayman Legends, impressed by its...

Postby robometal cowboy » 14 Dec 2012 16:02

Digital Foundry examines Rayman Legends, impressed by its tech
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Overall, we came away impressed by this demo - it looks beautiful, the production values are superb, it plays to the strengths of the host hardware, and it showcases a range of lovely ideas.

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Re: Digital Foundry examines Rayman Legends, impressed by it

Postby hcpina » 14 Dec 2012 16:18

Shame on you, Mario.
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Digital Foundry examines Rayman Legends, impressed by its te

Postby shadowbuster » 14 Dec 2012 16:27

I played this at a local gamestop. Even my graphics-whore brother was impressed
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Re: Digital Foundry examines Rayman Legends, impressed by it

Postby shy_guy76801 » 14 Dec 2012 17:20

hcpina wrote:Shame on you, Mario.


I agree. Nintendo really dropped the ball this time.
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Digital Foundry examines Rayman Legends, impressed by its te

Postby IINIGMA » 14 Dec 2012 17:33

Nintendo is too attached to the style of Mario. I could possibly see them making a Wario game in this style though.
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Re: Digital Foundry examines Rayman Legends, impressed by it

Postby Reynard » 15 Dec 2012 05:44

I will contest there's still more they could do to spruce up 2D mario, but honestly I'm completely happy with how NSMBU looks. These new Rayman titles are good games but the platforming isn't anywhere near as tight as a Mario game, with the edges of platforms being such detailed objects it can be hard to know precisely where the edge collision is. If NSMBU's platforms and artwork were as busy as this, it wouldn't be able to play how it does, the pixel precise nature of the gameplay would be muddled.
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