








LegendofSantiago wrote:I'm amazed at what a relatively small dev can do for a download service at the system's launch. The visuals are outstanding. These guys are very talented










austrian wrote:the key words are (as always): laziness or just incompetence



FrenchFryGuy wrote:These guys must be mistaken, because other devs, who haven't even worked on the system yet but like that's important right, say it's so underpowered and not next gen.
Who to believe. The devs who actually get down in the trenches and work with the system and develop games or the devs who sit on the sidelines and lob the same old insults and excuses Nintendo's way. Hmmm I just don't know.![]()

metalpants wrote:I agree that most of the other big name devs are doing some lazy porting, but in their defense, this game has relatively low poly counts and not that many 3D models on-screen.
On the other hand, from what I've seen in the games I've bought (Batman AC, Tekken TT2, NGIII) the game is being rendered twice most of the time and STILL manages to deliver smooth gameplay.
There's no excuse for NGIII really, but for Batman AC, you'd be crazy to give the game crap. With as much detail as that game displays, I'm VERY surprised it remains playable even with framerate dips. Not to mention, again, it's being rendered TWICE... with a pretty beefy engine too. And we're talking about a PORT! So games designed with the Wii U's architecture in mind will blow people's minds away naturally, but I just wonder if Nintendo will be the one to do that... cause honestly, ZombiU could've been that game, but Ubisoft just has too much on their plate methinks.

FrenchFryGuy wrote:These guys must be mistaken, because other devs, who haven't even worked on the system yet but like that's important right, say it's so underpowered and not next gen.
Who to believe. The devs who actually get down in the trenches and work with the system and develop games or the devs who sit on the sidelines and lob the same old insults and excuses Nintendo's way. Hmmm I just don't know.![]()

gatorboi352 wrote:metalpants wrote:I agree that most of the other big name devs are doing some lazy porting, but in their defense, this game has relatively low poly counts and not that many 3D models on-screen.
On the other hand, from what I've seen in the games I've bought (Batman AC, Tekken TT2, NGIII) the game is being rendered twice most of the time and STILL manages to deliver smooth gameplay.
There's no excuse for NGIII really, but for Batman AC, you'd be crazy to give the game crap. With as much detail as that game displays, I'm VERY surprised it remains playable even with framerate dips. Not to mention, again, it's being rendered TWICE... with a pretty beefy engine too. And we're talking about a PORT! So games designed with the Wii U's architecture in mind will blow people's minds away naturally, but I just wonder if Nintendo will be the one to do that... cause honestly, ZombiU could've been that game, but Ubisoft just has too much on their plate methinks.
Are those games being rendered twice in the way that Shin'en is describing? Or is the gameplay on the Gamepad just an exact mirror of the gameplay on the TV? Big difference there.

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