kdognumba1 wrote:It seems to me once 360 released Kinect, it really started taking off as it had the appeal to those interested in online competitive games but also had a new motion sensing device that appealed to an expanded audience. They definitely found their groove.
With that said, Kinect really failed to live up to expectations and didn't see very many quality releases slowing interest in it greatly this past year. Also a lot of people who would of looked to 360 as their main platform for online gaming have been moving towards PS3 for PS+ and PC for Steam. I don't expect 360 to keep up this moment at all tbh.
Kinect never pushed software though, and that's what the industry is supposed to be about, selling games... right?
Recent Kinect comercials have been selling it as a multimedia device, used mainly to control your media center, or XBox 360. None of that is going to sell games though. I wonder why 3rd parties continue to ignore the fact that both Sony and MS have sold them up the river.
ddddd wrote:If Microsoft trully supports 360 for two or three more years, I can see it catching or even surpassing Wii's worldwide sales (last two months were 2:1 and 3:1 in favor of the 360).
It can be argued if its a fair thing or if its even worth achieving, since Wii pretty much died two years ago.
~25 million systems in that time frame? Only if they don't release another system. And even then it's highly doubtful.
But even so, the damage is already done. The hardcore industry has collapsed significantly from the PS2/XBox/GC generation. Remember, all 3 systems were aimed squarely at the hardcore, even the GC. Total numbers from all 3 reached ~200 million in 6 years. We're currently looking at ~150 million in 8 years (if you don't count the Wii, and the industry doesn't). That's a contraction of ~25%. No matter how many systems they sell they have to admit that the PS360 business model is failing.