Fire Emblem: Awakening's camera control options, includin...

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Fire Emblem: Awakening's camera control options, includin...

Postby robometal cowboy » 16 Jan 2013 16:54

Fire Emblem: Awakening's camera control options, including first person
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- allow the camera to pan however it wishes around the characters
- have it stay still
- switch to first person
- pause the fighting sequence, fast-forward it to 2x the speed, or slow it to half the normal speed

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Re: Fire Emblem: Awakening's camera control options, includi

Postby wiiarebrothers » 16 Jan 2013 17:00

Whaat ? Game has been out for a year, and I didn't know that ?!
It's cool to see FE from a new perspective.
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Re: Fire Emblem: Awakening's camera control options, includi

Postby Tendonin » 16 Jan 2013 17:13

Doubt I'd use this, but it's a neat inclusion. And the battle speed options are great too.
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Fire Emblem: Awakening's camera control options, including f

Postby WesFX » 16 Jan 2013 17:13

I was just thinking about this game yesterday, how it should probably look more impressive since the developers keep control of the camera and a high potential for optimization because of that.

I wouldn't say this is the reason it looks as it does (which is still nice looking) but just a bonus because it wasn't optimized for one view.
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Fire Emblem: Awakening's camera control options, including f

Postby Autosaver » 16 Jan 2013 17:49

I still haven't beaten Shadow Dragon. :(
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Re: Fire Emblem: Awakening's camera control options, includi

Postby YoshiRider123 » 16 Jan 2013 18:24

Autosaver wrote:I still haven't beaten Shadow Dragon. :(

Good.
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Fire Emblem: Awakening's camera control options, including f

Postby King_Dodongo » 17 Jan 2013 10:58

Always good to have more options IMO.
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