Nintendo Q1 2013 assets - Boxarts, screens, art and more

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Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby robometal cowboy » 17 Jan 2013 16:24

Nintendo Q1 2013 assets - Boxarts, screens, art and more
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Re: Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby mariomaniac45213 » 17 Jan 2013 16:28

Wii Fit U will not be even come close to the success the original Wii Fit was I don't even understand why they're even making another one..those resources could've gone to a more "traditional" Nintendo franchise like Starfox or Metroid or something.
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Re: Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby komicturtle92 » 17 Jan 2013 16:43

I might get Wii Fit U. I enjoyed the original. As for Luigi's Mansion Dark Moon, I wonder what "online" features it has. DLC?
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Re: Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby Seaphron » 17 Jan 2013 16:47

mariomaniac45213 wrote:Wii Fit U will not be even come close to the success the original Wii Fit was I don't even understand why they're even making another one..those resources could've gone to a more "traditional" Nintendo franchise like Starfox or Metroid or something.

It gives a reason for those soccer moms to show some interest in the Wii U. Plus it's not like it's a bad franchise by any means.

My girlfriend has already said she's going to get it for our system and she barely plays any games.
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Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby Hyperfludd » 17 Jan 2013 17:06

@mariomaniac45213You answered your own question. Even a fraction of the success that was Wii Fit is a lot.
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Re: Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby internet » 17 Jan 2013 17:08

i am actually looking forward to wii fit u , i doubt it took a lot of ressources but it surely did use all their tech gameplay demo experience to good use . What can i say , i like my motion gaming games to be precise experiences and not just another take the pose camera thingy , 1:1 it is for me . Definitely not in the press A to awesome camp
it won't sell that's for sure but that's not like all those shooters are marvelous games either .

one tech gameplay prototype i would have love to see is that one old based on kurukururin http://www.youtube.com/watch?v=whpQFQEh2EI
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Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby SatoAilDarko » 17 Jan 2013 18:13

I also plan to pick up the game. If the fit meter is advance as they say, I look forward to adding my jogging to the game.

Also if it sells more Wii Us that great for us!
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Re: Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby Poeish » 17 Jan 2013 19:00

Hey, is it just me, or does Luigi look a little...off? I don't know what, but he just really stands out for some reason.
There ain't no party like a Mario Party, because a Mario Party...usually stops around 20 turns....
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Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby Chosenoneknuckles » 17 Jan 2013 19:06

@Hyperfludd Exactly.

It'd be like asking Nintendo to not make anymore systems after the Wii and DS [whose install bases will likely never be matched, nor exceeded].

Heck, none of the next gen consoles are gonna exceed their predecessors I predict [or come reasonably close to].
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Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby psycotic » 17 Jan 2013 19:13

i'm hyped for the lego city game. looks like a new refreshing take on lego games.

i've played all of them except lord of the rings, because; 1 it's not cheap enough yet, and 2 i wasn't impressed with the harry potter ones.

here's hoping though that the marvel one turns out more like lego batman 2 than harry potter.

and i am really hoping lego city turns out to mix the lego island from the pc, and GTA.
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Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby HammerGalladeBro » 17 Jan 2013 22:32

Nintendo Network logo in LEGO City: Undercover? Hype level went from OVER 9000! to way beyond OVER 9000!
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Re: Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby Koopzilla » 18 Jan 2013 01:39

I don't think Wii Fit U will match sales of Wii Fit either, but I'm sure it will help move some systems. Wii Fit actually had some pretty fun stuff on it, I especially liked the obstacle course, I also like the scales and the ability to weigh my pets (which I actually do from time to time, my cat weighs 17 lbs, and my dog weighs 75). I plan on getting it for my wife, because she plays the old one quite a bit. The pedometer looks exactly like a Pokewalker made from different colored plastic, I'll have to be sure not to throw this one in the washer. It would be kind of nice to have some connectivity with the 3DS's pedometer on this.

I'm really looking forward to Lego City, it looks really good from what I've seen. I can't wait for Luigi's Mansion either, I've had it pre-ordered for a long time.
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Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby Sylverstone14 » 18 Jan 2013 07:18

I'm slightly interested in the promise of Wii Fit U.

Plus if I could best place it, it'll probably release in May.
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Re: Nintendo Q1 2013 assets - Boxarts, screens, art and more

Postby delpiero » 18 Jan 2013 14:17

Wii U Fit is a Definite buy for me and one of my most anticipated titles. I was surprised it took so long that they didn't make more for the Wii too. It was a fantastic title very polished and a huge success. There's no reason why this can't be even a bigger success. I hope they continue to make the fit titles and also combine Mario characters with it.
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