
chris_the_wing wrote:THEWORD777 wrote:Does this mean the CPU is under powered,im sure one rumour claimed that each core can do 4 threads per core 16 threads.
It's a modified version of that CPU, but it seems like it was modified more then some people though.

chris_the_wing wrote:I thought it had been confirmed as 3 core, but after some very quick research I think I may have just came to that conclusion after several rumors cross referenced that number. We still don't actually know the core count, clock speed or thread count.

THEWORD777 wrote:chris_the_wing wrote:THEWORD777 wrote:Does this mean the CPU is under powered,im sure one rumour claimed that each core can do 4 threads per core 16 threads.
It's a modified version of that CPU, but it seems like it was modified more then some people though.
So what is it then,3 cores/9 threads like 360 or 12 threads between 3 cores.In all honesty CPU is not the biggest concern it is the ram and the GPU.The Wii U to me is a 360 and ps3 hybrid,the Ps3 really needed 1GB ram for that CPU and i think Nintendo calling it a proper next gen to compete agaisnt 720 and ps4 is an over statement.
But im really looking forward to gett ing into some upto date Ninty action in HD.


KingBroly wrote:It's probably going to be more powerful and do more things than people think it can do.







Mako wrote:I just don't understand why they need 1 GB for the OS, or why they didn't include 3 GB like the dev kits got. 1 GB is so cheap to add...

chris_the_wing wrote:Mako wrote:Double the RAM of the 360. Quadruple the RAM of the PS3. I just don't understand why they need 1 GB for the OS, or why they didn't include 3 GB like the dev kits got. 1 GB is so cheap to add...
GPU seems to be leagues ahead of what either the 360 or PS3 offered. This will be the strong point of Wii U compared to the past systems. Graphically intense games will look much better on Wii U imo.
While the CPU has a slower clock rate than 3.2 GHz it really doesn't matter. It could still be better overall even if it is at 2.5 GHz or close to that. This is because it it based off of newer tech; however developers will need to learn how to utilize this the right way. 3 or 4 Cores seems likely at this point.
Overall, games will be able to look better than on PS3/ 360. My only concern is the slightly under clocked CPU because it won't be as easy to port games over. Nintendo did this because of heat concerns and because they wanted a smaller console, but it would have been nice to say the Wii U is better in every department. It still may be, like I said, we just need to know how advanced the new CPU is.
Hopefully the Wii U will be able to do more operations per cycle (hert) so the tasks can be redistributed to be done in larger groups. This would make up for the lower actual rumored clock speed.
As for the 1GB ram for the OS, I think at this point the OS may only be using 256-512MB's. Nintendo may be waiting to see if the remaining unused RAM should be given to the OS if the Wii U becomes mainly a multimedia device, or give the remaining RAM to the game developers if they run into problems squeezing next gen games into 1GB Ram.

LegendofZelda1996 wrote:Mako wrote:I just don't understand why they need 1 GB for the OS, or why they didn't include 3 GB like the dev kits got. 1 GB is so cheap to add...
I think I remember reading from somewhere that development kits in general usually have more RAM memory than the retail kits. And that the extra RAM in the development kits are for developers who have the development kits.
But of course, I could be wrong.

KingBroly wrote:You have to remember that Sony also invested a lot of R&D in Vita. I expect another overpriced and under-delivering console from them unless they go the Wii route and make it a PS3+, which would probably be more powerful than Wii U but at a lower cost.

KingBroly wrote:I highly doubt that. They need a faster blu ray drive, a better designed Dualshock (3 feels extremely cheap as it is), more ram, as well a less exotic architecture in comparison to PS3 because those are major sticking points for the PS3 atm. That will take some R&D, obviously not as much as it did with PS3 because that lost its' ass and Sony is strapped for cash, but Sony won't be super cheap because they're dumb.

coffeewithchess wrote:I'm still not seeing where that ethernet port is on it. Maybe they have it buried in the disc drive?![]()
Why Nintendo, why?

gtt wrote:KingBroly wrote:I highly doubt that. They need a faster blu ray drive, a better designed Dualshock (3 feels extremely cheap as it is), more ram, as well a less exotic architecture in comparison to PS3 because those are major sticking points for the PS3 atm. That will take some R&D, obviously not as much as it did with PS3 because that lost its' ass and Sony is strapped for cash, but Sony won't be super cheap because they're dumb.
Ram is dirt cheap. they will probably throw in 2 or 4 GB of GDDR3 ram. will probably use x86-64. I'd bet on a midrange quad core amd part. and they can keep sourcing bluray lasers, drive motors, housings, etc from the same fabs, no need to change that. things like, bluetooth controllers don't need to change, etc. a whole lot of ticky tack stuff that can be the exact same parts.

KingBroly wrote:gtt wrote:KingBroly wrote:I highly doubt that. They need a faster blu ray drive, a better designed Dualshock (3 feels extremely cheap as it is), more ram, as well a less exotic architecture in comparison to PS3 because those are major sticking points for the PS3 atm. That will take some R&D, obviously not as much as it did with PS3 because that lost its' ass and Sony is strapped for cash, but Sony won't be super cheap because they're dumb.
Ram is dirt cheap. they will probably throw in 2 or 4 GB of GDDR3 ram. will probably use x86-64. I'd bet on a midrange quad core amd part. and they can keep sourcing bluray lasers, drive motors, housings, etc from the same fabs, no need to change that. things like, bluetooth controllers don't need to change, etc. a whole lot of ticky tack stuff that can be the exact same parts.
You don't understand console ram, and I doubt you ever will.

KingBroly wrote:You still don't get it. Console Ram isn't some stick you can just buy for $15 at a store, it's built into the motherboard itself. You need space to do so, which is something that most new consoles (i.e., when they're building them) do not have an excess amount of. The more ram you want, the bigger the board, the bigger the console, and the more expensive will inevitably have to be because of it.
Ninty have made aslim console,that is really a current gen console,720/ps4 will be bulky beasts until slim comes along.gtt wrote:KingBroly wrote:You still don't get it. Console Ram isn't some stick you can just buy for $15 at a store, it's built into the motherboard itself. You need space to do so, which is something that most new consoles (i.e., when they're building them) do not have an excess amount of. The more ram you want, the bigger the board, the bigger the console, and the more expensive will inevitably have to be because of it.
yea, kind of like that non-dimm, soldered right on to the board, gddr3 ram that is in all the video cards. man, you just can't get that stuff ever! and god, at around a square cm per 512MB, that stuff will NEVER fit anywhere!
snark aside, the gtx690, is a board about 18 or 20 square inches. has 4GB of ram. This is a card that is, simply, 2 680 GPUs AND associated ram, running in SLI on a single board. the bulk of a video card that you throw in your computer is heatsink and fan.
ram is cheap. there is nothing magical about console ram. The packaging for those chips is irrelevant. if they are on a so-dimm, a regular dimm, doesn't matter. The cost of video cards is not in the ram. it's in the GPU.
GDDR chips are GDDR chips (gddr3-700mhz is all of the ram in the 360, and probably the wiiu, gddr5 is what video cards use now)

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