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Go to hell sakamoto.




wisdomcouragepower wrote:Yeah it's not like Sakamoto created Samus so that he could do whatever he wanted or anything... oh wait!



Hamr wrote:If anything, Fusion is the game that plays like a watered-down spin-off. From the pathetically-easy enemy and boss encounters to the obnoxious scripted events to the game telling the player exactly where to go (not that it matters because because the game might as well be on-rails for all the choice players have in progressing through the levels) to the constant, terribly-written monologues. Everything about that game feels like it was trying to be [The] Baby's First Metroid.

Garlador wrote:I don't like Fusion as much as other Metroids due to its invasive narrative, linear progression, and stunning lack of new weapons or abilities, but "easy" it was not."
But how will the beings of the universe view our resolve? I doubt they will understand what we did... the danger we barely averted. They will hold tribunals and investigations. They will hold us responsible. Adam understood this, and he spoke to me in my anger...
Do not worry. One of them will understand. One of them must.
I've reflected upon his words, and I see the wisdom in them. We are all bound by our experiences. They are the limits of our consciousness.
But in the end, the human soul will ever reach for the truth... This is what Adam taught me...



Hamr wrote:@thorn-rock
Speak for yourself, homes.
The 'Metroid' name means different things to different people.

thorn-rock wrote:But as far as I'm concerned, a series is first and foremost defined by it's gameplay.


Hamr wrote:thorn-rock wrote:But as far as I'm concerned, a series is first and foremost defined by it's gameplay.
I agree. That is why most of the things I mentioned that the two Prime games have in common with Metroids 1-Super (that Fusion does not) were focused on the gameplay.

pokemaster515 wrote:How could Retro Out-Nintendo Nintendo with Nintendo holding their hand when ever they make a game?



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