ZombiU writer discusses his approach to the project

Get your discussion on with the blog stories. Moderation is less strict, but topics have short lives...quick!

ZombiU writer discusses his approach to the project

Postby robometal cowboy » 23 Nov 2012 15:16

ZombiU writer discusses his approach to the project
Click Here to View Story

A portion of an Invert-On interview with writer Antony Johnston...

PH: With ZombiU coming up soon, do you want to take the opportunity to plug it and tell us how excited we should be?

AJ: I am genuinely excited. It’s one of the best work experiences I’ve ever had. I was given a lot freedom and they took a lot of my ideas on board. Some of those ideas impacted game mechanics, which is rare, and also it’s just a great game. I’ve played it, or bits of it, at the studio. It’s bloody hard! I’m no good at FPS’s with twin sticks; I need a mouse and keyboard. I’m too old. I die within three or four minutes every time. We’ve come up with a really good mythology for it and a lot of people are excited. We’ve just launched the webcomic, which counts down to the release of the game; I wrote that along with Gabrielle [Shrager]. I really hope people enjoy it. We’ve desperately tried to make a game that feels like old-school survival horror. It’s not a run-and-gun action game which happens to have zombies. It is a proper, difficult, creepy survival horror and I really hope people enjoy it.

Full interview here
User avatar
robometal cowboy
Site Bot
Site Bot
Posts: 67917
Joined: 13 Dec 2009 00:23

Return to GoNintendo Blog Story Discussion

Who is online

Users browsing this forum: No registered users