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"Race to the line" for 3DS.
This ended up being one of the most bland racing games I've played in my life.
It's also possibly the slowest racing game I've ever played. There is no sense of speed here. This doesn't feel like you're racing, it just feels like you're getting a ride from grandma.

The controls take some getting used to. At first I didn't like them at all, but after a few races I learned to tolerate them.

The AI is almost brain dead. They will just start to fishtail for no reason, and you will occasionally find them crashing into walls or simply just sitting there and not even moving as you lap them. It will take a little while for you to get to the front of the pack, but once you are in 1st you can expect to stay there unless you manage to screw it up. I guess that's one con for a racing game to not have rubber-band AI.

The game is very low budget and nowhere in it that I could see was there a single logo of the company that made it, nor is there a Miiverse community for it (this game released within weeks of Miiverse launching on 3DS and the last I heard Nintendo doesn't charge anything if you want your game to have a Miiverse forum).

The graphics are pretty meh. The cars don't take any visible damage and as you're driving you'll notice the environments just sorta get drawn in, very much like racing games from the 32-bit era.

Listed among the game's features on Nintendo's site is a 2 player mode, but I couldn't find it anywhere. I think they might have been talking about time trial mode where you could pass the 3DS to another player and let them try to beat your best time, but by that logic almost any game can be listed as being 2 players.

There are only 8 tracks to race on, only 2 music tracks in the whole game (one that loops over and over in the menu and the other loops over and over as you are racing), and the 2 cars you can choose from at the start are named "Road Racer" and "Black Car" but I guess for a $4 game you should expect a sense of "generic-ness".