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Yeah, it has to be something the team wants or you get what you saw with Rare. Of course. It worked for Monolithsoft because Monolithsoft was all about working for Nintendo. I guess Factor 5 being a studio that liked to push technical boundaries might have not been a good fit for Nintendo Wii development at the time, but perhaps they would have preferred it to their studio going belly up. We do know they worked on a very promising Rogue Squadron trilogy for Wii that was never released after Lair flopped, so maybe the employees wouldn't have minded being a Nintendo first party. Who knows.

I personally think a studio like Silicon Knights is straight up foolish for throwing what they had with Nintendo away though.