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Jul 01, 2009 03:16 am ESTAnnouncements
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Infinite Space - Japanese Battle Lesson Vol. 1
Treasure World - Launch Trailer
Muramasa: The Demon Blade - Character Trailer
The Conduit - European Agent Ford Trailer
Infinite Space - Anime Short Part I
5 Spots Party - Launch Trailer
Chibi-Robo! Happy Rich Big Sweep! - Japanese Household Gameplay
Chibi-Robo! Happy Rich Big Sweep! - Japanese Characters Gameplay
Chibi-Robo! Happy Rich Big Sweep! - Japanese DS Functions Gameplay
A portion of a Nintendo Power interview with Miyamoto...
NP: Which is developing [New Super Mario Bros. Wii]?
Miyamoto: The same team that did Super Mario Advance and DS New Super Mario Bros.--the same team through all those. Mr. [Takashi] Tezuka and M. [Toshihiko] Nakago are part of that group. Mr. Nakago isn't one of those people that comes out to the front, but Mr. Tezuka is the main one.
NP: How are the levels in New Super Mario Bros. designed for multiplayer gameplay?
Miyamoto: We really didn't think about designing the courses or levels for multiplayer. They're designed for that single-player experience. But it's just fun to have more people playing together. We really didn't go out of our way to build anything specifically for multiplayer. I think the thing that we really had to focus on was kind of the opposite--we had a single-player mode, and all we had to do was make sure that within this level that it could be played with more. So we couldn't create anything that wouldn't allow us to put more than one character in there, and that was kind of tough. We've got that [auto-scrolling moving platform]--if you make that the normal size, of course, you can't get all four players on it; if you make it too big it's too easy. So looking at that, that's one of those things that we had to work on specifically because we have introduced multiplayer.
NP: What can you tell us about New Super Mario Bros. Wii that you haven't told anybody else yet?
Miyamoto: Well, you did see the penguin suit, but what you didn't see was how the penguin suit lets you move in water. That's something we haven't shown anybody yet. And one thing that I was going to show people at the roundtable but I completely forgot to do was that once you freeze an enemy you can actually pick that enemy up and throw that ice blook. There are a lot of things that you can pick up and throw around, link [in] Super Mario Bros. 2.
A portion of a Nintendo Power interview with Miyamoto...
NP: We've heard from a lot of people who are under the impression that the next console Zelda game is going to be something radically different from what we've seen in the past. Is that the case?
Miyamoto: No, I don't think it's going to be that radically different. Accessible gameplay. Something that we're going to look at focusing within that 3-D realm is really highlighting the things that are important within the Zelda franchise--the actions that Link can take. I think it's easy to maybe overthink it because you're in that 3-D realm of all the different things you should be doing or try to be doing, and really what's important to understand is what's available to you, and just focus down on what's best suited for that rather than just trying to implement a whole bunch of different things.
NP: And, of course, everyone wants to know exactly who that female character is in the illustration.
Miyamoto: Yeah, that's probably the most important part of that artwork. I really can't talk too much about [it]; one thing that's important to note in that artwork, though, is that Link is carrying a shield, but that's all he's carrying.
NP: Now, before you showed the image, you talked about wanting everybody to have unique, personal memories of their adventures in Hyrule. Is that something you're actually trying to implement in the game--a personalized Zelda experience for every player?
Miyamoto: Every person's own individual experiences with the game should be unique and [be] their own sort of "My Zelda" experience, and I think that's super important, and we have to look at that when we're creating dungeons and how we can make that come true. So spending a lot of time concentrating our efforts in that area. But it's not going to become individual: "Hi, I'm this Zelda!" or "I'm this Zelda!" or "I'm this Link!" or whatever. The experience will be unique but within this world that we've defined.
If these Chart-Track numbers are accurate, than the Wii has slowed down a considerable amount in the UK over the past 6 months. Can the Wii get a big boost from Wii Sports Resort?
A portion of a DS-X2 interview with Bernd Geiblinger and Daniel Bösze of BPlus...
DS-x2.com: Why did you choose for the WiiWare platform instead of PSN or XBL? Is the Wii-fanbase more suited for Bit Boy!! and if so, why would that be?
Bernd: As big Nintendo fans it was clear for us from the beginning to develop exclusively for Nintendo systems. Not only do Nintendo fans always expect new and innovative ideas, many were with Nintendo from day one and so Bit Boy!! is perfectly suited to bring them total retro flashbacks.
Please visit http://www.team6-games.com to have a look.
The new website will provide visitors with a better overview of all our games and easy acces to media.
We also like to take this opportunity to introduce our 5 new gametitles for the Nintendo Wii!Pacific Liberator
Pacific Liberator is an all-action helicopter game that places you in the middle of the pacific. You'll be conducting aerial warfare versus fast and trigger happy enemies. Your adversaries will range from simple foot-soldiers to heavily armed tanks and from fighterjets to incredible carriers!
You'll have to push your heli's to the limit if you want to stand a chance! During the action packed missions you will have to protect and destroy objectives. Beware when you open fire because everything you see can be blown up, including whole villages.
A portion of a Kombo review...
The Conduit is the best Wii FPS. Just get ready some minor problems here and there that really detract from the overall experience and keep the game from greatness. Still, if you want a great FPS experience for Wii and aren't expecting the next big thing in the FPS genre, The Conduit is a solid FPS and you should definitely check it out.
A portion of a Toronto Thumbs review...
Boss fights are fairly easy to figure out and don’t really get harder as the game progresses. Upon finishing the game, I had no inclination to play it again, as it’s not something that interests me. But fans of side-scrollers should give it a shot anyway.

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