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Iwata Asks: Dragon Quest X - Part 1

by rawmeatcowboy
23 July 2012
GN Version 4.0
The following Iwata Asks interview includes DQX director Jin Fujisawa, DQX producer Yousuke Saito and Dragon Quest series creator and game designer Hori Yuuji...

- Square-Enix was aiming for Dragon Quest X to deliver players the message that, "It's okay even if you don't play every day."
- Hori didn't want players to have their lives destroyed by having to check in with the game every day
- the Support Allies system lets players have your character join their party, even when you aren't playing
- this earns you experience and gold while you're away
- the "Energy Balls" system has a meter which charges when you're not logged in
- when your meter fills to a certain level, you obtain an engery ball
- an energy ball gives you double experience and gold for thirty minutes
- players who play only on the weekend will receive enough energy balls that they'll be able to play continuously with double gold and experience
- "Support Gold" system: If you reach a certain location as part of your progress through the game, you'll be given a certain amount of gold every week
- Hori says he's shy and isn't particularly good at making friends
- this is why Hori wanted to make sure Dragon Quest X could be played alone

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