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Ubisoft on Killer Freaks' inspiration, ZombiU playtime, dev team and working with zombies

by rawmeatcowboy
12 November 2012
GN Version 4.0
On Killer Freaks being inspired by Gremlins...

“We wanted to make something like Gremlins. It was interesting, but as we got further with WiiU, we discovered that it needed a slow-paced game to make people able to play with the two screens in the same moment. It was something new, and we thought it was something easy to learn. But when we made some tests, it was really hard.” - co-creative director Jean-Phillipe Caro

- 15 to 20 hours to complete the campaign
- Over 100 people worked on ZombiU

On working with the zombie genre...

“What’s interesting about the zombie genre, and the realistic part of it, is to say, ‘When you die, you don’t get up again. No: you’ve been infected. You’re a zombie.’ From a story point of view, that’s incredibly scary… But that, the one-bite kill, is what defined the narrative approach from then on.” - lead writer Gabrielle Shrager
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