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Disney explains how a lightsaber was hidden away in the original Disney Infinity

by rawmeatcowboy
29 May 2015
GN Version 5.0

Coming from vice president of production for Disney Infinity, John Vignocchi

“We want to do an ultimate unlock in the game. We’d like to put a lightsaber in the game. Here’s what we’re thinking: If you own all the figures then this is like this super-secret end of the end – the Yoshi on top of the Princess’ castle. It became a passion project for the team (Avalanche), that was already doing tons of overtime to ship a great game. They were like, ‘If we can get this approved, we can put in an extra weekend or extra time to get this in there.’

The pack initially was shaped like Yoda playing off of the Luke and Yoda thing, and then you pulled the lightsaber out from the backpack, but it eventually became the Rebel alliance logo. It’s the ultimate unlock in the game. It does the most damage of any weapon in the game."

Coming from Avalanche general manager John Blackburn...

"Back then all the characters just had a three-hit combo when you put something in their hand. We didn’t go through and decide what all the damage should be against every enemy and in every playset, so I think we made it do like 10 damage, 10 damage, 1,000. The last hit always blows everything apart.”

[Link]