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You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Skylanders Supercharged - another massive round of gameplay details

by rawmeatcowboy
03 June 2015
GN Version 5.0

- new portal has a wider surface for the increased size of the vehicles
- new portal features a slot for the traps from last year’s Skylanders: Trap Team
- new portal does not have voice or light functionality
- traps themselves give you special ammo, and unlock a Skystone of that specific villain [in the trap]
- 20 new figures and 20 vehicles
- possibility of a legacy line along the lines of Eon’s Elite
- all 20 of the new characters have a signature car
- Spitfire rides in Hot Streak; Dive-Clops rides in Dive Bomber; Jet-Vac rides in Jet Stream
- each car, submarine, and airship is equipped with a playable function
- Hot Streak’s wheels spin like any Hot Wheels toy
- aircraft and submarines are equipped with moving parts
- any character can ride in any vehicle
- new vehicle-based animations for all of the characters
- a vehicle won’t appear in the world until a player enters a portal leading to a vehicle sequence
- portals are clearly marked with the vehicle type needed (land, air, or sea)
- some vehicle portals are placed in the middle of a level’s critical path and are mandatory
- other vehicle portals are placed along the side of paths, where secrets and bonuses await
- on critical-path missions, only land-based vehicles are used
- during a vehicle sequence, the character is locked into the driver’s seat and cannot run on foot
- follow a linear path where the camera is positioned behind the vehicle
- tracks have jumps and obstacles
-“Gearbits” are a new form of currency used to upgrade the specific parts on the vehicle
- Gearbits are often positioned in places that help the player navigate obstacles, such as a trail leading up to a ramp
- other driving sections include an arena that looks like a skate park, with its walls doubling as half-pipes
- Hot Streak's car is equipped with a Flamethrower and lock-on technology
- avoid/destroy enemies in the arena and ring a set of bells to open the arena exit
- when a pilot hops into his or her signature car, the duo becomes SuperCharged, earning a damage boost and other perk
- SuperCharged effect is shown visually through a pulsating energy being given off by the vehicle
- if you finish a vehicle section SuperCharged, the character will still have a damage boost for part of the next on-foot section
- in flight sections, enemies can be locked onto and debris that can be avoided with a quick barrel roll
- one flight mission is in the Cloud Kingdom stage
- this mission uses Stormblade, a bird-like Skylander, and her craft, the Sky Slicer
- fight off an armada of transport ships
- Sky Slicer is equipped with feather projectiles and secondary homing missiles that can lock-on to numerous targets at once
- there is also a submarine section in Cloud Kingdom
- this involves using the Dive Bomber, owned by Dive-Clops
- follow a linear path and have the sub hit jumps to catch air and avoid hazards
- sub is equipped with the ability to submerge beneath the water’s surface
- this portion ends with a battle against rival boats and subs
- use sonar pings to lock-on to these targets
- deactivate a storm-sequencer that is threatening the inhabitants of Cloud Kingdom
- other sub missions include full-on diving
- there are different upgradeable parts for each of the 20 vehicles
- Hot Streak can upgrade the engine and tires
- other cars could offer defensive body and suspension upgrades
- earn instant mods hidden in stages and at the end of specific vehicle sequences
- some returning characters have superhero-like guises that open up a new arsenal of moves
- Super-Shot Stealth Elf has a new green/yellow outfit, is equipped with a rail gun and poisonous/stealth attacks
- she drops her gun, turns invisible, and sneaks up on enemies
- Jet-Vac now goes by Hurricane Jet-Vac
- he can use a hurricane hover attack, narrow the distance to his attackers using a dash kick, and can use his vacuum gun
- Trigger Happy is now wearing red and white gloves and has a new flamethrower gun
- he has been renamed Double Dare Trigger Happy
- Kaos returns as the villain and has a new weapon, the Doomstation of Ultimate Doomstruction,
- this weapon is capable of eating the sky and everything contained within it
- over 40 minutes of cinematics
- collectible hats, collectible Skystone cards, lock-picking minigames, and laser and block puzzles all return
- same cooperative experience for the on-foot sequences
- does not allow for two vehicles to be onscreen at the same time
- roughly 50 percent of the game is dedicated to vehicle
- level cap has not been increased beyond 2
- digital version of Skylanders: SuperChargers for all systems for people who don’t want to purchase another portal
- download SuperChargers and unlock digital “Instant” versions of Spitfire and Hotstreak for use in the game
- no other characters or vehicles are planned for the Instant line.

[Link]