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You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

StarFox Zero - another round of details (gameplay, controls and more)

by rawmeatcowboy
16 June 2015
GN Version 5.0

- Yusuke Hashimoto of Platinum Games wants big action scenes in the game
- Corneria starts with Fox McCloud in his Arwing in formation with the Great Fox of Star Fox Command
- he's joined by Falco Lombardi, Slippy Toad, and Peppy Hare and the crew receives orders from General Pepper
- Fox checks the other Arwings before starting the mission, which you do through the gamepad
- when the team is ready, they rocket down to the planet's surface, the atmosphere turning to flames as they descend
- the new water enemies at the start will form into barriers you have to avoid
- game is directly inspired by StarFox 64 and StarFox 2
- walker mode is slower and more vulnerable to attack
- Walker can hop, dash, and roll away
- demo has gold and silver rings and laser power-ups
- Slippy ends up getting in trouble early on
- demo ends with an open flying sequence in which a tower must be protected from new enemies called striders
- striders are slow moving mechs, with four long spider legs
- if they climb to the top of the tower, the game is over
- striders' only weakspot is on their top
- after this, a mothership swoops in and is outfitted with turret gun defenses and radar dishes
- Arwing can land on the mothership in its walker form
- battle ends with a rocket-like structure that blasts off before you can fire on it
- Area 3 has Fox and his team in deep space where a huge ring-like space station resides
- huge battle takes place around this structure with multiple enemies
- this battle takes place in "All-Range" mode
- battle concludes with a fight against Pigma
- after the battle, Pigma jets to safety
- motion-based targeting system
- left analog stick handles vertical and horizontal movement, right analog stick is dedicated to boost, brake, and barrel rolls
- A button is exclusively used for transformations
- right trigger fires the laser and can be held down to initiate the Arwing's signature lock-on blast
- left trigger is used for locking on to targets
- X button is used in conjunction with the analog stick for somersaults and U-turns
- on the Landmaster desert planet, fight off gusting winds that send huge chunks of debris everywhere
- Lanmaster's hover ability is show via a meter on the bottom of the screen
- the worm battle at the end of this level has you blasting hit spots while avoiding thrashing from the worm
- hit all the weak points to get the worm to open up its mouth
- gyrowing level makes you move low or cautious due to search lights

[Link]