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Monolith Soft on making Xenoblade Chronicles X, already working on new game, Smash Bros. talk
A portion of a GamesBeat interview with Tetsuya Takahashi...
GamesBeat: What’s the biggest challenge in bringing an RPG franchise to high-definition for the first time?
Takahashi: Probably the biggest challenge for us comes in the planning stage, where we have to think about how we’re going to use these limited resources — I’m talking mostly about time on the schedule — to create all the assets in such a huge world. What order do we need to take tasks in to accomplish them all in the most efficient way? There’s a lot of tech that goes into expressing the open world concept as well, making sure that it’s a seamless experience from one end to the other. That’s probably the biggest challenge.
GamesBeat: Are you already working on your next game?
Takahashi: Yes, that’s always the case, every time.
GamesBeat: We’ve had Shulk in Smash Bros. That must be a neat thing to see. Now we know Nintendo is doing downloadable content for Smash Bros. Would you like to see Xenoblade Chronicles X characters in Smash as well?
Takahashi: I’m not entirely sure, but you could always ask Mr. Sakurai about that. [laughs]