Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Disney Infinity devs say nothing's off the table, including Howard the Duck, Monkey Island & more

by rawmeatcowboy
30 June 2015
GN Version 5.0

Coming from a Polygon interview with Ada Duan, vice president of business and franchise management at Lucasfilm, Disney Interactive studio vice president and general manager John Blackburn and Disney Interactive vice president of production John Vignocchi...

"Are you thinking about Howard the Duck?. In terms of Star Wars content, there's definitely more Star Wars coming out. What these guys have been saying is that Disney Infinity is a platform for all the IP across the company, Star Wars being part of that. You'll see more. As more movies and TV shows come out and there's evaluation of what we can support, I think Infinity is going to support all the IP across the company. As Lucas comes out with more IP and more Star Wars." - Duan

"I'll be like, please, can we do Secret of Monkey Island?. And she'll say, ‘Can we talk about how relevant this is? There are so many other things we could do.' We have so much new content coming out." - Vignocchi

"It's natural that we're going to want things to be supported coming up. It's not out of the question [that we'd approve something from the archives], but I feel like there's so much new that that's probably going to be the focus." - Duan

"We're listening to the fans. We do the Facebook fan stuff all the time. We do these informal polls, and they wind up in the senior executive meetings with guys throwing stuff around and yelling at each other. ‘OK, this is what the fan poll said we should be doing, these characters.' That's how I lost Darkwing Duck to Olaf this year. That would have been awesome, right?" - Viggnocchi

"We have these conversations. There are definitely the hero characters, the characters who are the main characters, but I also feel like it's a question of which characters will service the gameplay." - Duan

"In 2.0 we didn't bring enough diversity. Right now, the number of enemies, different combat types — In the Twilight of the Republic, it's very much a lightsaber and Force combat gameplay. In the [episodes] four-through-six stuff against the Empire, we do town-building for defending your base on Hoth. There's the flight down the trench on the Death Star." - Vignocchi

"There was this conscious focus on lightsabers and how lightsabers feel and act. Star Wars needs to feel incredible, but it also needs to be a system that will upgrade for all hand-based weapons. Something you haven't seen yet that I think is a lot of fun, you can take Carl's cane from Up, and now all of the characters — not just the Jedi, but the characters from Inside Out, from Marvel — they'll actually be able to take advantage of the combat system you see with the lightsabers." - Blackburn

[Link]