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Animal Crossing: Happy Home Designer - more details

by nintendaan
17 July 2015
GN Version 5.0

The following details come from a NintendoLife article...



- action takes place in a hub plaza, where your office is located

- public facilities like restaurants, shops and hospitals can also be built here over time

- these are managed by Isabelle

- this game is all about doing that one job, which is being a realtor-designer

- you are in charge of planning, designing and decorating homes for the numerous animals who demand your services

- animals are dictated at random, and are found wandering around the central hub

-approaching them and accepting their request is how you initiate the project

- you will set up a meeting in your office

- first step is to chose a section of the map, each with their own terrain and characteristics

- may choose to give your customer a lovely beachside home or one that sits on the edge of a river bank

- the season can be chosen too

- designing the house involves picking from an ever increasing selection of wall materials, roof types, doors and fences

- combinations and styles are almost endless, and picking the right styles can be tricky

- when the exterior is done, you can decorate the in- and outside with various items

- choosing from features such as swimming pools or sand pit

- styles are limited at the beginning of the game

- upon taking a request from a critter, the relevant set for the request becomes available

- clients will also have a number of items awaiting unboxing when you begin a redesign that must be incorporated into the overall design, because animals can be sentimental too

- you can study couses at the back of your desk

- these are exchanged for play coins, and can teach you the ability to add more forms of decorations to your home designs

- an example is ceiling decorations, another all new form of adornment

- Happy Home Designer also does away with the real-time clock system, the game simply gives you a working day

- once your tasks are complete, day turns to night and while certain facilities may become closed or unavailable

- there is no pressure to end the working day until you choose to do so

- players now have greater control over their own appearance from the get go, allowing them to truly create an avatar of themselves

- addition of choices for skin colour

- animal's clothes can be chosen and roles can be assigned

- certain animals can be chosen to teach in the nearby school, or work behind the counter in the café

- another feature is to arrange these many homes and public buildings into miniature diorama like scenes

- Happy Home Designer is like a little dolls house simulator, allowing you to position the items, animals and various other features however you see fit

- animals will accept any design created for them, making the specific request almost entirely redundant

- it has no consequence, and the animal will be satisfied with the result

- by owning a specific animal in amiibo card form they can be scanned into your Nintendo 3DS, making them instantly available for a home re-model

- cards also act as a gateway to invite animals into other animals homes or public facilities

 
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