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13AM games on why they chose Wii U for Runbow, planning Q3 release

by rawmeatcowboy
29 July 2015
GN Version 5.0

A portion or a TorontoGameDevs interview with 13AM Games...

TorontoGameDevs: Why did you decide to work on Wii U for your first game?

13: The decision to work with Nintendo came from two factors. The first was that we wanted to get Runbow onto the platform we thought would really showcase its strengths as a chaotic local multiplayer game. As a bonus, the GamePad allowed us to create an asymmetrical mode, changing the dynamic of the game itself. The second factor was the the support Nintendo has given us right from the get-go. We would not be where we are today with the exposure we have if it wasn’t for them and their teams.

TorontoGameDevs: Do you have a firm release date for Runbow yet? Price?

13: I can only say that we are aiming for a Q3 release and that the price will not be anything unexpected or out of the ordinary. Once a few things solidify here on our end we will be able to give these details so stay tuned.

Full interview here (thanks Cloud2049!)

[Link]