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Animal Crossing: Happy Home Designer - tons of gameplay details

by rawmeatcowboy
04 August 2015
GN Version 5.0

- character creation lets you choose skin color, face, eye color and haircut
- later in the game you can get glasses, pants, shoes and other stuff
- start off by meeting Tom Nook and his posse of Happy Home employees
- this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward
- Lottie the Otter is Lyle's niece and handles the front desk in the game
- she welcomes you every time you boot up the game and tells you what to do next
- gameplay starts off with placing furniture, but quickly evolves into something more
- place a house on the world map and cycle through seasons to see what you like
- house can modified with different roofs, doors, colors and more
- every animal unlocks new furniture for you to use
- completing a lot of requests is vital to getting a lot of content
- characters will react to everything that you place and remove in the house
- three pieces of furniture must be in or outside of the house and these need to implemented into the final design
- if you don't follow this rule, your animal customer will not approve
- add wallpaper, carpets, lamps, signs, music covers, paintings and much more
- by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set
- set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
- get Public Works tasks from Isabelle
- early on you'll have to build a school
- choose the outside look from a selection of options then work on the inside
- inside includes work on benches, lockers, tables and more
- later you'll work on a hospital, cafe, a shop and more
- the hospital tasks you with working on multiple rooms
- use the stylus to drag and drop items into the playing field
- tap the object to change the perspective and move them all easily to somewhere on the grid
- drag the characters around as well
- tapping on the D-Pad lets you change the camera angle
- move around with the Circle Pad and interact with others by pressing the A-button
- the plaza is where old and new animals are gathered
- a speech bubble above a head denotes requests
- once you've wrapped up the development of a property, a scene will play where the animals interact with the property
- animals will say specific things when they are in stores/school or comment on things that are placed around the house
- throw in your own favorite characters by purchasing amiibo cards
- scan them and they will enter the house or scene
- cards also give requests from characters before you even meet them in the game
- some characters are exclusive to the cards
- put data back on the card and give that information to the friend

[Link]