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More Nintendo patents - in-game chat, low-power modes, sound sampling & more

by rawmeatcowboy
27 August 2015
GN Version 5.0

In-game chat

- makes use of an external device
- includes off-screen chat interface

An exemplary game system includes a monitor for displaying a game image or a television program, and a terminal device having a camera, a microphone, and a loudspeaker. When a user is playing a game or viewing a television program by using the monitor, another user can have chat by using the terminal device.

Hardware system with multiple operating modes

- depends on the amount of power the user wants to consume
- includes a full-power mode, an eco-friendly mode, and a very low-power mode that disables all network features

An information processing system is capable of communicating with an external apparatus via a network. The information processing system is capable of operating in at least three operation modes including: a first mode; a second mode, which consumes less power than the first mode; and a third mode, which consumes less power than the second mode and where the communication via the network is not performed.

Real-time changes to the environment

- based on players' interactions with in-game hindrances
- shared over a network
- could involve scaling the difficulty of certain segments of a game based on how well/poorly the general playerbase is doing

Using sound as a sampling mechanism for reading compressed data

- particular data sequence could correspond to a particular audio signal
- small sampling of that audio signal would be enough to identify the data

[Link]