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RIVE single-player, game length/price, Two Tribes hoping to continue working with Nintendo

by rawmeatcowboy
28 August 2015
GN Version 5.0

A portion of a NWR interview with Two Tribes...

NWR: Is the game solely a single player experience?

M: Unfortunately, yes. For us, it makes it easier to focus on the solid single player experience rather than shift focus around. Ultimately, if this game sells well, I'd like to make a multiplayer version of it but it's very difficult, you can't just hit a button and suddenly there's a multiplayer version - it's too difficult. On the same console, on the Wii U, it's possible to have multiplayer on the same device, that's a lot easier, but we want to guarantee we have a steady framerate of 60 frames per second then it's very difficult to do. For now, it'll be only single player. Depending on how it sells we might do something else with it.

NWR: How large is the scale of the game? Is it going to be small but impactful?

M: When we were making this game, when we set our goals almost two years ago now we wanted to make a small game partially because we didn't want to spend too long on the game. Originally we wanted to spend 6-9 months, now we're pushing the two year limit. In that respect it's a long game, but you're aiming for the content - what we're aiming for is 4-5 hours, people should be able to do it in 4-5 hours. The game will be priced about $10, for that amount of gameplay for that price it should be reasonable. That's always what we're trying to think of.

NWR: You've been always supporting Nintendo systems - how will that be in say, a couple of years?

M: If they still make consoles then, and I hope they will especially after the NX, I'll always support them. I'm not just saying that because I want to please them, we've been working with them for 15 years and it just feels right. If they're still making consoles, we'll be there.

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