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Sonic Boom: Fire & Ice moves to 2016

Alright, classy people – today we’ve got some news for you. Some of you might initially see it as a negative, but I’m here to tell you why it’s a good thing.

The team at SEGA has decided to delay the release date of Sonic Boom: Fire & Ice, which we announced for Nintendo 3DS earlier this year. In order to make sure the game has the time and polish needed, we’re moving it out into 2016. No exact window from us, just yet – it’ll be ready when it’s ready!

In the grand scheme of things, while the downside is that you won’t be playing the game this year, the upside is that what you’ll play next year, and what fans will continue to play for years after they pick up the game, will be a stronger, more enjoyable experience.

We think that’s important, not just for this one game, but for all future Sonic titles.

Categories: Portables
Tags: 3ds, eshop, sega

Comments

seems like a good sign instead of getting some rushed bs like past games.

If only they cared about the wiiu sonic boom game this much...

Sonic Boom Wii U was doomed from the start. It used an engine that the system couldn't handle.

You mean the same engine that the Bloodstained team is porting over? Big Red Button could have optimized it, or at least used a different engine.

The Bloodstained team are porting Unreal Engine 4. Sonic Boom on Wii U used the latest iteration of CryEngine.

Oh yeah, my bad. Still, Sega could either optimize the engine or use something else.

It's in line with what the president of Sega recently said about their direction so it's a great sign

Sonic is STILL not the same.

I'll believe it when I see it.

Better than releasing a bad game.

Someone at SEGA actually looked at a game and said "This is not good enough!"? What freaky bizarro world did I wake up in?

Pretty bold move to miss the biggest sales season. Bravo Sega.

I did think the lack of news on this in months was a bit odd.

I'm liking Sega's new president so far. Sonic Boom for 3ds had potential, but it ended up being a mediocre segmented pseudo-metroidvania with a few fake "fast areas". But at least had potential, unlike the Wii U Sonic Boom game, which was complete garbage from the start.

As it's only a 3DS title, I'm going to take this as a sign of development hell and the game will end up being bad regardless of the extra time for "polishing".

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