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Nintendo on the challenge of adding Yoshi in Super Mario Maker & SMB3's sun being cut

by rawmeatcowboy
22 November 2015
GN Version 5.0

Coming from a Nintendo Dream interview with Nintendo's Takashi Tezuka, senior director Yoshikazu Yamashita and director Yosuke Oshino...

Oshino: We decided to put in characteristic actions like Raccoon Mario, Caped Mario and Propeller Mario during the first phases of development. But Yoshi had much controversy…

Tezuka: I was a bit pushy in requesting to have Yoshi. There were reasons like being responsible for the Wii U game Yoshi’s Woolly World, wanting to use the Yoshi amiibo, and wanting to have some kind of collaboration as it is also Yoshi’s 25th anniversary.

Oshino: But adding Yoshi was complicated, so we discussed what should we do.

In Super Mario World, you couldn’t enter a Ghost House with Yoshi for example. As you can freely arrange things in this title, there were many occasions in which it was required to think about how to apply things that you couldn’t do in the original game, like whether or not Yoshi can step on a Boo and what Yoshi can eat and what he can’t.

The interview moved over to the inclusion of a Donkey Kong Jr. costume and Oshino wanting the sun to be included...

Yamashita: Yes, I was the one that pushed to have him in! I have always thought it would be nice if he appeared in games again. I’m attached to him!

Oshino: My favorite didn’t make it into Super Mario Maker, but it’s the sun from Super Mario Bros. 3. Rather than liking it, it was very impactful.

Oshino: I can’t forget the scary memories of playing when I was little…

[Link]