Dear Reader:
NES designer talks about Nintendo's failed collab with Sony, laments graphics over gameplay
Coming from a GamesIndustry interview with NES designer, Masayuki Uemura...
"You might know that we tried to collaborate with Sony once. We knew what Sony was thinking and what kinds of things they were trying to develop. During this time when Sony and other companies started launching products, people started realizing how difficult it is to create a game with great mechanics. Since the time of Game & Watch, Nintendo was doing their best to create game design mechanics that fully utilize the limited technological specifications. What happened was when they started launching those products with high quality graphic design they started emphasizing the graphics processing power - in other words, it wasn't just the game mechanics they had to focus on but they also had to focus on graphic expression and sound design, not just game design. That's how the market got saturated with all these kinds of products."