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Shin Megami Tensei IV: Final - Famitsu review score/details

by rawmeatcowboy
14 February 2016
GN Version 5.0

Review score - 9/9/8/9 for a 35 out of 40

Reviewer 1 – 9

This game is packed with the very distinctive charm of the series, like a unique view of the world, fights due to multiple forces, demons having conversations, and Demon Fusion. Things like the degree of difficulty can be chosen from the beginning, and this makes it so much easier to play than the previous game. “Press Turn Battles” and “Smirk” elements have been brought back, and they are still rich in regards to strategy. And character designs by Masayuki Doi look fantastic.

Reviewer 2 – 9

While seeing the same world as the previous game, it was very interesting to get a new story from a different point of view. There are many fine improvements, and I am so happy to say that it’s a lot easier to play than the last one. Your partner’s assist attacks allow a wide line of tactics in addition to giving a great sense of fighting together. The standard in difficulty balance is a bit harsh and does not leave much room for error, but things like Scout skill and Demon Fusion make training elements to be as addictive as ever.

Reviewer 3 – 8

Although new forces have been added and there is a lot to learn, even players who haven’t experienced the previous game can jump right in. Even so, you can appreciate the story more if you know what has happened previously, because the game tells what happens to familiar characters afterwards and there are elements of viewing the story from the angles of different forces. Various places in the menus and system have been improved, but it’s still quite easy to wander and get lost. It is nice that the navigation and connections between areas are much easier to grasp. Negotiations with demons and the conversations patterns are rich and so much fun. It is also good how you can easily test everything about fusions.

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